AHHHHHHHHHHHHH GENEEEEEEEE!!!
AHHHHHHHHHHHHH GENEEEEEEEE!!!
Look, I don’t know what to tell you here. You’re downvoting me (or someone is) because you’re not understanding the point of what they’re doing. That’s ok, but it’s not ok to claim victory here because you don’t understand the point of what they’re doing, or you’re not knowledgeable about the intricacies of the retro gaming/emulation world.
It’s not to make an emulator for the general public. It’s to take an original board, and put it into a SFF (Small Form Factor) and have a perfect, 1:1 system that can play any Saturn game. Any game. No chipset issues. And it looks like an original Saturn, just smaller.
This appeals to a very specific set of people who care about compatibility and functionality of the games they’re playing.
It’s not a general emulator or general device. If you want one of those, you can already build one.
It’s a thing that does exactly what it says it does. And it appeals to a very specific type of crowd. Which is, apparently, not you. That’s ok. But don’t trash it just because you don’t understand it.
You can do a perfect ROM compression of the games you own on disk (or find one someone else did), and then play them on this sega saturn console and achieve 100% compatibility with the original game. This is not something an emulator can do. It can get close, but it will not reach 100% without the original hardware/chipset (usually).
Not exactly. Emulating the board and chipset is where a lot of emulation issues show up. ROMs are generally pretty easy to serialize/copy around. It’s the chipset/boards that are tricky and generally requires the boards being destroyed when reverse engineering them to figure out how to emulate the chipset features.
This would be a “perfect” emulation of any Saturn ROM/Game/whatever.
That can only be done with original hardware. Emulators get close, but all they can ever get is “close”. New versions of the emulator chipsets come out to address and fix bugs or API issues that are discovered later as additional games are played on the emulator.
It’s why not all games run on all emulators. There’s a lot of subsets based on chip compatibility and specifically, how close it is to the original thing that will only work on some subset of games; and you might need a different emulator to run the other games for a platform because of compatibility issues.
So, again, this is not an emulator.
This is the real deal. Just smaller.
Running a ROM on it is not emulating. It’s running a game file on the original hardware, and the compatibility will be 100%, instead of some smaller % that an emulated board/chipset would have.
The point is to attempt it and do it with the original hardware without “trimming” the board.
It’s an exercise in space management, not emulation.
Emulation is what it sounds like. Emulating the original thing.
This is the original thing. Just smaller.
Fuck Larry Ellison.
Now he’s going for super-villainy against people who’ve never even heard of Oracle.
This was worth the read.
This is assuming he had clean forks. Which I’m going to go out on a limb here, and guess that his issue is having clean dishes or utensils at all, irrespective of what kind they are.
Evolution was all like: Ok, so which mutations would you like to advance? The venomous thing? The aquatic thing? The electrocuting enemies thing? The no stomach hack? The “Fun at parties” hack?
Platypus: Yes.
Hmmm, I guess that makes sense. It’s been a while since I’ve bought a gas mower, roughly the late 90’s/00’s hah, been using electric/battery since then.
Most mower engines are 2-strokes, they’re designed to burn oil as lubrication basically, it’s added to the gas. You don’t need to change the oil. Unless it’s a 4 stroke engine (unusual due to size/complexity), or you’ve got a transmission or some other motorized mechanical behavior.
Wouldn’t let me rent when the housing crash hit and I couldn’t afford the place, wouldn’t let me have friends over late at night because they thought my d&d group were a bunch of drug dealers. All around a miserable experience.
That’s not what happened.
Having it in neutral is also important in case your clutch is slipping. If you have it in gear and hold the Clutch + Brake down, and your clutch friction plate is slipping/grabbing even when fully depressed, it can be just enough friction to put a real strain on the starter with the extra load. Over time, this will burn through starter after starter until it’s addressed.
Unfortunately, those of us that make games in Unreal Engine are stuck writing a lot of C++, unless we want to do everything in BPs (no thanks, they’re fine, but it’s not coding, and it’s difficult to maintain and refactor for complicated projects, they’re good for taking C++ components and building bigger components out of the base C++ functionality though).
With that said, UE’s support for C++ is decent. Which is, that as long as you tag all your fields, properties, methods, classes, etc. with some UnrealEngine attribute filter (like UCLASS
or UPROPERTY
), Unreal will handle the memory management of those constructs for you. Which is nice.
Unfortunately it has some other limitations to the C++ language that you can’t work around, like disallowing pure abstracts because every C++ derivative class based on any UE construct (Actor, Character, Pawn, etc.) has to be instantiatable in the editor. So no pure abstracts and such.
In general, I’d give it a 6/10.
It’s still mostly C++, but some of the things suck less.
Do it! I got one of Madisonseating.com on a sale they had going and have zero regrets, other than I wish I did this much sooner.
This is great stuff. I mean, not for my tires. But in every other respect. Great.
SUPPLIES!