On the internet, nobody knows you’re human.

  • 0 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle


  • i’d probably pick MiniMetro and simple rythm games like ADOFAI or Rythm Doctor to begin with, simple shapes and an obvious thing to learn to do.

    MineTest (has android ver.) and StuntRally are pretty close to reach if you’re willing to be patient and teach them to explore an open space on their own or of their own (one is basically a sandbox engine like Garry’s Mod, the other has a map editor alongside the several open maps). takes a while to understand the UI of each but it’s possible to use.

    Celeste is notoriously difficult regardless of age, as a platformer about climbing a mountain, but i’m sure they can grasp it (no pun intended).

    non-game programs are also an option. i remember having my mom teach me to use MSPowerPoint which made me break and build a ton of things later on by the time i was 7, it was a mess, but i made that mess :3
    try an art program like Pencil2D, Krita or InkScape, maybe something unrelated like LibreOffice Impress or KDE Marble, or a music program like MilkyTracker (has android ver.) and take your time to teach them to make a tune or a flipbook or navigate a map, i’m sure they’ll have fun with something like it too.


  • the indie space still has a ton of stuff. you lose the benefit of always having accessibility features and easy ui navigation depending on the game (although a ton of indie games have better modding and accessibility support than a lot of high budget games as of recently, just in case they come to be interested), but you still get to see a ton of different stuff.

    • Celeste
    • OneShot
    • Rythm Doctor
    • Terraria (has android ver.)
    • A Dance Of Fire And Ice (has android ver.)
    • MiniMetro (has android ver.)
    • ShatteredPixelDungeon (has android ver.)
    • StuntRally
    • Mindustry (has android ver.)
    • HyperRogue (has android ver.)
    • SuperMeatBoy
    • Don’t Starve
    • Undertale/Deltarune (have unofficial android ver.)
    • Sky Rogue
    • SuperTuxKart (has android ver.)

    most of these without coming close to Nintendo’s approach to fan works, so i’d say you’re not going to lose much if you know the right places.

    if you want games for Android, Mitch is a third-party access to itch.io, a game store where you can by the game and get the game straight into a zip file or what-have-you. no DRM, no questions asked. about half the games i mentioned are in there without the predatory behavior most of the time.





  • i haven’t got a diagnosis for ADHD, but for the longest time i’ve been Kid B. used to fail at copying stuff from the blackboard to my notebook, sometimes having my notebook functionally empty that day, or sometimes not having enough because i didn’t write fast enough, and then get beaten up that day upon arriving at home and showing it and then being told by everyone that i don’t care enough and that it’s all fault of whatever entertainment i have at home (the console i used to play games in, the computer i browsed in, etc.).

    got that drilled into my head enough times for me to start believing it myself at some point. delusion only weakening by the time i was living with my father and him not actually caring when i decided to put more effort in people-pleasing by trying to figure out how to write less to make it seem like my notebook has stuff written on it since i never figured out how to write text fast enough like everyone else in my class could.

    this never went away though. in my previous job i still got told that multiple times, as well as having that repeated by my mother in the past year because of me not being able to get a job this far.



  • problem there is that anti-drm and ownership of a license to download and run software don’t combine while financially viable to the stores. aside from the additional problem of having to manage inventories, trades and everything that happens to break those systems, “owning” the license and allowing to sell to someone else doesn’t do much if you don’t employ a DRM to enforce the make-believe of you pretending you’re monetarily compensating a physical larbor of transferring a given copy of a media, people will share things with each other before you can blink and not care where it comes from so long as it runs and it’s clean, specially in places where people won’t pay for games instead of food. only reason CSGO skins works on Steam as the original NFT system is because there’s servers to enforce what people get to see you holding and what you don’t own. and allowing for transferring games between accounts without a DRM is not something you’ll ever see any big company doing under the liability of being accused of promoting “piracy”.


  • i think nothing beats literally getting the zip file with all the contents of the game with no middleware like GOG employs. to decentralize the store further requires the devs to at least manage their own website hosting, domains, ownership status accounts for updates. the only step available beyond that is the payment methods, and i don’t think there’s any viable solution to be done in that case besides having more companies like Stripe and Paypal.

    in that sense, Itch is handling things pretty good for devs so far,