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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Annular isn’t really noticeable without looking directly at the sun. It’s gets much darker, but dark adaptation and no funky colors just seems relatively normal. As for every 18 months, yes somewhere on the earth is an eclipse, but they’re not always total, not always over land, not always over countries with high research budgets, and not always over English-speaking countries, which is relevant for visibility on English-speaking sites/subsites

    Edit: the paper specifically talks about prior eclipses across the world. So they’re just expanding the knowledge. So if you ask why they’re doing this, why do we do anything?






  • I agreed, thinking immediately of larger un/sparsely populated regions. While DSI is American and probably biased, this part has something to do with it that would set it apart from some other places:

    The certification involved a years-long arduous effort by federal, state and local officials, community members and several legal jurisdictions. It required parties to agree to the plan as well as monitor the night sky and institute lighting improvements, DarkSky International said in a statement.

    I’m sure there’s some casual bribery suggestive donations






  • For me, it depends how much of the game is story-driven, how long a campaign takes, and how dynamic the gameplay is. I’ve never replayed an assassin’s creed game (from 3 thru Odyssey), but rank them highly. I consider racing/sim games “replayable” in the sense that I never finish the absurd number of championships but will binge them for a while as I buy more dream cars. Similar story for battle Royale/arena/non-story games like rocket league or fortnite. My most-replayed game series is Ace Combat (4-7), but that’s because the campaign is only about 5 hours typically and offers more variation in gameplay along with attainable medals. Puzzle games like Portal 1/2 or The Turing Test offer replayability to me because I never really remember all the tricks to the puzzles, but that’s like 5 years between replays to not spoil the entire story.

    This is also driven by having less time available to game. I wish I could learn 2 games every week but a good gaming week has 10 hours of gameplay for me. It’s usually less than 5. So there’s a little more motivation to play something familiar so I can start having fun faster. Ironically, Elite: Dangerous is a comfort game despite the common complaint of its complexity. Some PS2 era games come to mind