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4 months agoI thought this was going be a more technical oriented video about what I’d sound like with the performance of the sound chip and the speaker, and the cartridge memory size limitation, bit sad it isn’t :(
I thought this was going be a more technical oriented video about what I’d sound like with the performance of the sound chip and the speaker, and the cartridge memory size limitation, bit sad it isn’t :(
No eye-tracking, but Foveated rendering on compatible games… I wonder if that’s criptics for “we have an API but we won’t share it and keep it for our own games”.
Well that or the PSVR2 system actually has a low quality frame generated, and the headset adds details with AI on the viewed zone… 🤔