• 5 Posts
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Joined 1 year ago
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Cake day: February 17th, 2024

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  • Well Half-Life Alyx uses forward rendering and has a brilliant MSAA implementation. It is optimised because it needs to be. You cannot have this thing chugging along with 30Hz at full HD. You need 4K or more running at 90Hz or more. So they invested a good amount of time into making sure it functions properly before releasing it.

    Also, foliage really doesn’t need to be fixed, if it is done properly. Example, 20 year old games like Halo 3 or the Crysis games.

    I take issue with modern games because why the hell are they forgetting lessons of the past? Crysis and Halo 3 for example are 20 years old and they have better looking foliage than most modern games because they know what to do to avoid pop-in and noise. Yes, modern games have more foliage, because more VRAM, but older games have better looking foliage, due to the lack of wonky artifacts, in my opinion. And also, the proprietary TAA implementations, or TSR implementations, in my experience, add a ton of input latency, which makes the game feel worse. MSAA, because it uses geometry information to build AA, enhances image quality significantly and gives a better looking and more coherent picture than any other implementation of anti-aliasing, including proprietary TSR. Also, MSAA isn’t my religion, I realise that there are some aspects where TAA and TSR can be useful, but problem is, in modern games it gets abused because devs can then say “we’ll just do the absolute minimum, make sure the game executes on hardware at HD 30 Hz, and then we’ll just let the magic TSR and frame generation handle the rest”.

    Well, the problem with MSAA is that it needs to have good geometry in the first place if quad overdraw is complete shit because no one bothered to make tessellation or proper LOD models and let just some automatic tool handle everything without any supervision, then yes, it will be horrible. If devs say, “it makes my geometry timing horrible”, then we already know that their geometries are utter rubbish.

    Also a brilliant example of why I’m bothered by that is Payday 3 because it looks like a late PS3 game and runs like complete trash and has a massive CPU bottleneck, no matter what you do, even if you doctor around with the engine settings themselves.



  • My Little Rant on Risc V and Arm vs x86, because I have an opportunity to dump this here and get it off out of my system.

    RISC systems will maybe perhaps take over market share from x86 in the mobile laptop space, but essentially there’s no point in anything else. If I remember correctly, RISC came before CISC in computing, and many old mainframes were RISC. But then people started thinking: “What if we can do multiple operations in a single instruction?” And therefore CISC was born and he did wonders for performance.

    Yes, the reduced instructions are very nice for battery life. Who doesn’t like good battery life? People who like performance, that’s for sure. So if you run a programme that is programmed for CISC primarily, and then you just change the compiling target to a RISC system, then you will basically use the same battery life, but with worse performance than just using a CISC system, Since multiple clocks now need to do something that has happened in a single clock on CISC. I fully understand that having a monopoly on computing hardware is very bad. I don’t get the hype around arming normal computers because it will just shift the monopoly from one to another, the harm to innovation remains. Risc V is interesting because it would break the monopoly, but the problem is it uses a pushover license. So companies would reap all of the benefits for developing a proprietary risk system, and everyone who likes to compete is free to use the reduced, almost unusable base spec. I mean, compare the BSD kernel to the Linux kernel. It’s nowhere close. So with that being said, I think x86 in public domain would be the nicest thing to happen. Thank you for listening to my useless TED talk.

    Edit: Thanks for the interesting replies, people! Time will tell what will have happened, so let’s find out together.






  • Doom Eternal has a good implementation of TAA, but you need absurd amounts of sharpening to get the smearing to disappear. In an ideal world, we’d all be using beautiful MSAA,bBut that would maybe be a bit more work than just toggling a checkbox for developers, so that will never happen. :(







  • I think I start to understand. But how is it possible to move this many people with cars? I mean, for example, a family of four would then need, four different trips and essentially two different cars because if the adults do not work at the same place, how are they going to get to work on time? Or am I imagining it wrong?