a lil bee 🐝

  • 2 Posts
  • 85 Comments
Joined 1 year ago
cake
Cake day: July 18th, 2023

help-circle
  • This is the second time I’ve seen right wing talking points associated with this game and it’s so pathetic to try and use that to cover over your middling review scores. I mean, you run a business. If you’re not going to self-reflect on why your product didn’t do as well as you thought, not sure you’re being honest with yourself on why your product failed. That same thinking would have been present in the design and development process, preventing their product from ever getting any better. One of those reasons companies even pay lip service to DEI: it genuinely brings fresh perspectives and refines your art and product.

    Anyway, I even liked this game. It’s honestly pretty fun and the zombie hordes are relatively unique for the genre. The main character isn’t some right-wing asshole and even comes off as pretty empathetic and kind, if I remember correctly. It just came out at a time of open world oversaturation and played into almost every trope of the time. I think if it came out today, (and they managed to not show their ass online) it would do a lot better. As usual, the right-wing malding is weird on top of being gross and unnecessary.


  • People really don’t understand how many players there are who just don’t care about this stuff. They get none of the gamer rage, they don’t check reddit or lemmy, they’re not watching Twitter to see what the game journos are pissed about. DLC and MTX make buckets of money, even when compared to the profits from most full games, and they’re magnitudes cheaper and easier to develop. They’re not going away as long as they’re bought and they’re going to be bought, I guarantee it. It’s not even a bad thing, per se, as long as the player feels they’ve gotten their money’s worth.

    If anyone is looking to return gaming to a pre-“horse armor” state where big DLCs were the only option, you are looking for a fantasy that will never, ever happen. I’ve seen the numbers for some of the orgs I’ve worked for and it’s hilariously skewed toward that stuff. The real answer is to pivot to different games. Embrace indies and games that don’t have MTX. You’re never gonna get the AAAs back in the bottle.






  • There’s nuance in it, for certain, but there is a large contingent of people who play games that find most open worlds boring. I love a big open world, even a lot of the procedurally-generated ones are fine with me when it’s done correctly (looking at you, Starfield 😒). There are myriad options in between there, where it sounds like you might fall as well.

    The key is, as you say, making the world in such a way that it drives the core gameplay loop. This is such a bizarre example, but I just played Animal Well recently and I think it’s actually a fantastic example of this. Every area of this large map that you retread over and over again has hidden, intentional elements that clearly drive at the core gameplay loop of “discover secrets everywhere”. It’s also a 7 year passion project not likely to be replicated. I do think though that the lessons can be learned and applied on less intense projects.

    Sit down, consider your loop. Why is the player here, having fun with your game? Is it to discover secrets? Hide secrets everywhere. Is it to drive around in a souped up car? Add more space and interesting driving conditions. Is it to kill big enemies? Add huge roaming bosses. I think after that focus is determined, then you should shrink it as much as possible while still fitting into your design constraints.

    This is all layman’s conjecture though.




  • I’m not even passing judgment on Gabe here. We live in a capitalist society and he came up with a pretty solid idea and built a fortune off of it. I do think we should be taxing the fuck out of it well before a person can buy a fleet of yachts, but I don’t think Gabe is the type that’s actively perpetuating this system either. He seems like a genuinely nice guy who had a talent and a fair bit of luck.

    Lemmy is a hell of a lot more anti-capitalist than I am though and it was wild to see that thread.


  • I also have a soft spot for Steam and have likely bankrolled a few employees there on my own, but it’s been pretty funny seeing the usual anti-corporate sentiments set aside for Steam. This case looks pretty flimsy, but watching people defend Gabe’s billion dollar yacht collection with “everyone needs a hobby” gave me such cultural whiplash here on Lemmy that I might need to go to the hospital. That guy has a true “get out of jail free” card with gamers.






  • The wording in the tweet in the article is a little less bombastic. He’s concerned about maintaining anti-cheat for custom kernels and other Linux-exclusive issues at the scale that Fortnite runs at. Given how large the audience for that game is and the age range (which has a lot more time to dedicate) I can see how that would be a costly endeavor and look at TF2 right now as an example of what happens if you fail to do so. Combine that with the much smaller footprint of the Linux base (which is changing!) and thus, less incentive to tackle any of that in the first place.

    Maybe I’m just trying to not read ill intent, but I see “Linux gamers are a hard audience to serve” as “You guys use an OS focused on freedom and customization, which means it’s literally harder to serve you all effectively” and not as “Linux gamers are mean”.






  • I read the article you posted here (great read btw, thanks for posting) and I think just to quibble, that idea of lift (Bernoulli’s Theorem) is not wrong, just insufficient. It sounds like that mechanism definitely contributes to the overall generated lift, but doesn’t tell the whole story.

    I really enjoyed the bit about Einstein designing an aerofoil and when it was tested, the pilot said the plane “waddled like a pregnant duck”. Really interesting to see one of the smartest physicists to ever live just kinda give up on aeronautics and consider it a “youthful folly”.