Especially if the media is readily available elsewhere which is always the case for movies you “bought” digitally.
Except when they aren’t. Especially if located outside the US, it is far from obvious that a given movie is available through another service.
Refunding the sale price is still theft.
What did you lose in this theft?
Is there really nothing in your home right now you would be sad if someone took and just gave you the money you paid for it?
Even a digital copy of a movie may not be so easy to replace on the services I have access to.
Stores are not allowed to go home to people and take back the stuff they sold, even if they refund the price. Neither should a company that advertise “pay this price and own this movie” rather than “pay this price and rent it for an indeterminate time”.
I really wish there were an “adult difficulty” setting to pick instead of ‘easy’. I don’t have hours to waste on hordes of “difficult” enemies that just slows progress and pads the playtime. Nor do I want a walking simulator where the boss just falls over with no need for anything beyond the most basic game mechanics. Give me an option to experience the story with an interesting challenge without wasting my time, dammit!
Here is a DallE rendering of the same setup that maybe is less offensive.
After checking that you can open port 53 udp yourself with, say, nc (which you tried), strace the binary that tries to open port 53 and fails, and find the system call that fails. You can compare it with an strace on nc to see how it differs.
If this doesn’t clue you in (e.g., you see two attempts to listen to the same port…) Next step would be to find in the source code where it fails (look for the error message printout) and start adding diagnostic printouts before the failing system call and compile and run your edited version.