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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.

    Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?

    Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.


  • bassomitron@lemmy.worldtoLemmy Be Wholesome@lemmy.worldA supportive husband
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    19 days ago

    Besides, Microsoft are the ones that changed the layout, not Nintendo. The confusion when switching controllers is likely by design.

    Sony also made their bottom button the default “confirm/execute” button and the side right button the “cancel/backout” button. It just feels more intuitive to me.

    I’ve been gaming since the late 80s, so I understand Nintendo was the “first” of the current 3 hardware sellers. Doesn’t change the fact that they’re the outlier now. And it’s not like their controllers have even had the same layout more than once, the SNES and Switch being the only two to share a relatively similar button layout.


  • bassomitron@lemmy.worldtoLemmy Be Wholesome@lemmy.worldA supportive husband
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    19 days ago

    I’ll never get over Nintendo’s decision to not have the button letters alphabetical like Xbox controllers do (or even just use shapes like Sony). Whenever I play on my Switch, the Y X buttons almost always throws me off, heh. I know Nintendo is Japanese and they tend to write from right to left, so I’m guessing that’s how it ended up like that initially.

    Edit:

    Since a lot of folks are asking how they’re alphabetical, I simply mean A comes before B and X before Y. I’m not saying they’re alphabetical entirely (since if you read all of them clockwise/counterclockwise then it obviously doesn’t make sense), just on their own individual “lines,” e.g. X and Y are on their own “line,” as well as A and B. It’s not entirely logical when you think about it, but that’s just how I and a number of others think about it. It’s a subjective thing, I suppose.







  • bassomitron@lemmy.worldtoProgrammer Humor@lemmy.mlThanks ...
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    1 month ago

    From my understanding, companies that use open software in paid products are charging for their services and support and not the software itself. Correct me if I’m wrong, as I may well be. I just know that’s how companies like Elastic and what not get away with primarily using OSS in their products.




  • Nobody can be excited for anything. Whether or not it’s possible in even the next century or two, I still think it’s awesome that there are dreamers out there trying to make at least a solid theoretical plan on how to accomplish stuff like this. I also think people are discounting the exponential rate of knowledge we accumulate every generation. It might be awhile, but unless society collapses, I wouldn’t be surprised if we have interstellar propulsion like this in the next couple centuries. Hell, I expect to see a thriving commercial space industry in the next 50-some-odd years within our solar system.







  • Oh damn, I didn’t realize this was out of EA. I impulse purchased it a couple years ago and it felt pretty lackluster, but I recognized it had a lot of potential so I shelved it rather than refund. Looks like they’ve added a ton of content and gameplay changes, so I’ll definitely check it out again. Hopefully they implement native controller support, as it seems like a perfect candidate for Steam Deck (yes, I know about Steam Input configs, but those are sometimes pretty hacky and don’t feel all that great in a lot of games).