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Nintendo fans are so rabbid
No, that’s Ubisoft.
Nintendo fans are so rabbid
No, that’s Ubisoft.
You see, Ubisoft’s studios are mounted on hot air balloons, sometimes they need to let go of some weight to catch the right current.
Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,
While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.
(By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)
I’m pretty sure the gamegear lost that war because it couldn’t really be used as a handheld. Not with that battery life.
The game boy may have been a very limited system, but you could bring it with you and play Tetris for hours and hours… or for its second wind, show your pokémon to everyone at school.
So they did plan more than that originally, that explains why I was confused about it.
It’s a shame though, a reboot would have been interesting. It’s not like you can’t play the original games anymore.
I like Minish Cap but my one problem with it is WHY THE FUCK CAN’T I MAKE A HOUSE FOR THE THIRD ORACLE???
I mean, there are clearly a building site for it and dialogue hints for a third house. They obviously shipped the game with an unfinished side quest, I spent hours trying to get it.
A good score can definitely change a game to me, but yeah if you’re going to claim “staff” from legendary games I’d assume more than one guy, and people who had a hand in design.
I know and like lots of games scored by Sakuraba, and not that I don’t like his music but… I don’t know, it tends to sound very same-y and almost random at times. Especially in that 00’s era. There was a corny melody pattern he put in all of his big themes at the time, Tales of Symphonia, Baten Kaitos, Golden Sun all had it somewhere, and I couldn’t hear anything else when it happened.
That said, when it works, it works and it’s pretty unique. True Mirror and Valedictory Elegy from Baten Kaitos are very good, and a perfect fit for their games.
For once Konami gets credit for basic decency I guess. Wooo.
Reminds me of the assholes at Capcom who once removed a big part of Okami’s ending because “it was a movie with Clover’s logo on it, and we had no right to use that logo on a game they didn’t directly work on”.
Clover, the studio that they’d close up for financial reasons a few years before and who made the full fucking game to begin with. But you know, they didn’t work on the mostly straight port.
Wonder what a Morrowind speedrun looks like nowadays. I saw one a long time ago that was basically Icarian flight scrolls and lots of drugs that make you better at making drugs.
I didn’t expect it to be that close to the original.
The way they’d presented the project I was expecting something more of a reimagining. This looks like the exact same game with revamped graphics.
Gameloft iself is controlled by the Bolloré family. I have little love for the House of Mouse, but believe me, there’s far worse. Not much worse than Bolloré though.
Yeah, if they’re the only people from these games involved, that’s more than a bit ridiculous.
This game involves staff from Super Smash Bros. Brawl, Namco’s Tales, Shining Force, Mario Golf and Star Ocean!
Also, that’s just one person and he makes music.
Those are almost completely self-imposed. Style is important, not hyperrealism, and almost nobody would complain about lack of realism if the result has good artistic direction.
Those who do complain may be vocal, but they’re a tiny, tiny minority. Realism is a coat of paint that may impress for a couple minutes before you start caring about what the game is really worth.
Hey, I backed that Kickstarter a long time ago!
Time to revisit it I guess.
Take the newer ones with hall effect sticks though, it’ll last longer.
Too bad they don’t make it in EU SNES / Super Famicom colour schemes anymore though. I’m sure they do this to avoid problems with Nintendo, but I am not a fan of the new dark gray shell.
Not Fable games, just Fable, the one running through backward compatibility. I had no problem with Fable 2 and 3, or any other actual 360 game.
They even messed up the emulation on their PS Classic, despite being based on a simpler console and having full control of the hardware and software.
In my experience Xbox to 360 was not that good. Fable stuttered a lot.
PS2 to PS5 though, yeah, I know Sony’s architectures have been all over the place, but come on.
My 80’s computer was a big bulky keyboard with a big monitor, lacking the big separate box (not an Amiga though). Is that what you meant with this?
Labo was not the success you’re making it to be. Anyway, the cardboard is only a small part of it.
Go see what the software is about, it’s very well done. You’ve got interactive cutout views of what the kit is doing, and explanations go into surprising details into the inner workings of infrared cameras, gyroscopes, generating sound, etc… while keeping it accessible to kids.
Also it includes a simple, visual programming language to do your own stuff.