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Cake day: July 28th, 2023

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  • Here, I have a couple examples to kind of, illustrate why, despite the common sentiment, antinatalism, and malthusianism, inherently, like, just straight up, don’t make any sense. This is all based on back of the napkin math that I did a while ago, and I don’t want to redo the numbers, so take it with a grain of salt maybe, but, yeah.

    Okay, so, not really taking into account consumption or supply chain, which are major factors, you could fit the entire population of earth in one city the size of about one and a quarter rhode islands, if you had the population density of kowloon. Now, kowloon has retroactively been shat on as having a low quality standard of living, which is partially true, there were leaks everywhere, it was run by the mob, yadda yadda, but there’s nothing inherently problematic with that level of density, there. You could easily expand that to, say, two rhode islands, or three, right, and that would cover an insanely small portion of the earth’s surface while also being more than enough for everyone to live.

    On the other hand, if you divided up the earth based on only habitable zones and arable land, you’d get about 2.5 acres per person, which I think also accounts for the elderly and children. To me, that sounds like probably 2.5x more than I would ever need in a lifetime, especially once we kind of tally up all the savings that we can get at scale, at mass production, and then maybe take costs for transportation.

    We also, never, never ever take into account the amount of land management which was being done by the various natives of all their lands before colonialism kind of came in and fucked everything up. We have this conception of nature as being some kind of like, inherent good entity that humans can only ever destroy with their presence. A kind of untouched garden of eden that we should basically never touch. As being like, inherently sacred, or having some inherent value, even, to the point where we anthropomorphize it. “Mother nature”. We have this view of humans as also being completely separate from nature, as being an aberration, rather than being a part of it. I think these are both mistakes. We have to view humans as being a part of nature, and we have to start viewing nature as existing everywhere, rather than just being something that you minorly interface with when you go for a hike. Our built environment is part of nature, our decision to plant exclusively male trees that will give off a shit ton of pollen which covers all the windows and makes everything super shitty all spring so we don’t have fruit, that’s a part of nature. So are the raccoons and possums and stray cats and dogs and pigeons and weeds and other things which we see as being invasive but also simultaneously as having no real habitat anymore.

    The real solution, I think, is only going to come about when humans collectively start to conceptualize and take accountability for what they go around and do, rather than just sort of, pawning off all responsibility for everything, and cooking up some apocalyptic reality where it’d just be better off if we didn’t exist at all. The genie is out of the bottle. Even to conceptualize of us as being “the problem”, as though there is a singular kind of problem, is a kind of anthropocentrism, and a kind of anthropomorphizing of nature.

    I also assume I don’t need to really discuss how like, the idea that we’re currently doing everything in the most efficient way, is a little bit overconfident, and takes everything at a kind of, unchanging face value. As though we exist in the long arc of history with a kind of inevitability, rather than a random happenstance.


  • I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.

    It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.

    I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.

    Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.

    I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.

    So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.

    I dunno. You see what I’m getting at, though?



  • I still like watching fat men in nappies with waxed hairstyles throwing salt around a clay circle then trying to push each other out of it though.

    Yeah see that’s why I can’t ever take anyone’s opinion on it seriously, because they just say shit like this. It’s like, only a step away from “oh Americans should be good at sumo because Americans are all fat right and you just need to be fat and they wear diapers right?”. Which itself is about two steps away from just like, “Haha look at the funny fat men and how fat they are, what freaks for being fat.”, which is an incredibly depressing sentiment. It’s like calling baseball boring. I mean yeah, it is, but obviously, baseball fans will hate it if you say that, because it being boring as fuck is kind of the point of the sport. If you watch the matches you can tell pretty easily that most of them aren’t faked.

    Nah, man, it’s a grappling art with a pretty large amount of universal applicability and no real weight classes, more similar to the conventional folk wrestling styles that many different cultures have. Mongolian jacket wrestling, mud wrestling, lots of European countries even have folk wrestling styles that they don’t care about too much anymore. It’s more similar to Judo, or something, and most people don’t question the efficacy or reality of Judo. American folk wrestling became rough-and-tumble fighting, and also became carnie circus shit right after the civil war, and then spread around everywhere until the Japanese decided to just kind of make it real with shooto and basically start MMA as we know it today, arguably with some interference from Brazilian Vale Tudo guys. The UFC’s involvement mostly being tenuous carnie shit. Go watch like the first three or four UFC’s, it’s basically garbage.

    The more complicated download on the match fixing that came about in sumo is that 14 wrestlers were convicted, some stable masters. The sport as a whole, as with many sports in Japan, has a bunch of Yakuza involvement and toxic hazing and other bullshit. There’s already a Wikipedia link on it. Hakusho just got massively demoted like last year because some jackass in his stable was found to be hazing newcomers and haranguing people for money. I dunno, somehow I’m not gonna call all boxing rigged just because every now and again they find out that some high profile match was rigged due to the nature of the sport’s overarching regulatory structure.


  • Sports with direct confrontation, hell, even any sport, don’t need fairness to be good. I’d say that fairness actually destroys enjoyment of a sport, a lot of the time. Now, sometimes that can not be the case, as a totally even set match can be impressive to watch just based on how the kind of, pachinko machine pays out, right. Depending on your definition of fairness, once we attain fairness, all that’s keeping the match from becoming a draw every time is pure random chance. You have to define random chance as not being sort of, antithetical to fairness.

    Watching the high-level pachinko machine can still be fascinating, can still be entertaining. But overall, the fairness is actually an inhibition to sport, a lot of the time. People want a david vs goliath moment, if you ask them. I would just as well give that to them, easily, right, like, no question in my mind. Obviously there’s a balance to be had, but, that’s the job of commissioners, to come up with that shit after the fact, or in relation to viewership numbers.


  • Nah fuck that shit. MMA integrated weight classes and that’s sucked. Sumo is the only true martial art, straight up, not even pulling your leg right now

    Edit: Yeah, I mean, men are “stronger” pound for pound or whatever, but, we kind of, are idiots when it comes to thinking of sports, if we just suddenly think all sports are about explosive type 1 muscles, or muscular structure, or whatever. That’s dumb, that’s a brainlet comparison and a brainlet appeal, I would say. If you gain leverage in one direction, you lose it in another. If you gain a bunch of type one muscle fibers, you become a chimpanzee, but also, you gas really, really quickly, and humans are endurance predators that maximize that endurance with fine motor control even in what might be considered gross motor action. Everyone has this conception of sports as being these kinds of, oh, instant action gratification machines, where you just watch some guy get hit in the face really hard, or get tackled, and your monkey brain goes coco mode, and so obviously explosive strength is gonna be good for these displays, so, men are better at sports.

    This is not the case. Or at least, not entirely. Sports is more like a long-form storytelling vehicle with many different characters and mindless teams to it. Women can fulfill that role just as easily as men can, in many of the same contexts. If we have sports that are bad for co-ed play, then I would say, we have sports that perhaps need refining.

    Which everyone thinks is somehow like, a horrible thing to do, oh no, the sports, they’re too sacred, we gotta find the best of the best, but sports have always been and remain subject to change and a ton of different shitty rulesets that everyone always hates. Basketball now, apparently, rewards a bunch of aggressive highlight-reel kinds of play, and apparently the older game used to be more defensive, I say apparently because I dunno. I know nascar has had the opposite trending for quite some time with limiter plates meant to protect drivers and the audience more at the cost of more spectacular crashes and pileups for which the sport might gain more casual viewership. And also not be boring as fuck driving in a circle for like three hours. That’s not a sport getting better or worse, that’s just some arbitrary cultural shift, a decision made, realistically, because of internal cost-benefit analysis at the behest of a corporation which runs the major league.

    We might have the same capacity to integrate sports into a co-ed kind of a deal, if we had the will to do so, but I think the truth of the matter is just that nobody really gives a shit about equality, except for when you bring it up.

    Me, I’m a fan of sumo, because fuck weight classes. I wanna see david beat goliath. To me, that’s a more compelling casual narrative that can easily be built into a sport. Fairness is highly overrrated, and also doesn’t exist, or else every match might as well just be random chance, or end in a draw. Michael phelps is some genetic freak or whatever. Go cry me a river, and then he can swim across it and back. Give me an abstract goal like “get ball through hope” or “throw guy out of ring” and then I don’t need any more to it, I’m right there with you.



  • Why is the person who is upset more valued in the discussion than the person who isn’t?

    I find this a lot, to be an assumption, and I think the assumption makes sense. It’s less that they are or aren’t valued more, but more that the person who isn’t upset is taken to be the reasonable one which will be more receptive to longwinded posts about what they should or shouldn’t do.


  • Sony also made their bottom button the default “confirm/execute” button and the side right button the “cancel/backout” button. It just feels more intuitive to me.

    Here to note that this wasn’t the way it was meant to be, on their controller, hence the common confusion you tend to get with a lot of games. I think it comes about as a result of them maybe trying to tread more of a line between the two, as, though we forget, there were more in the race than just nintendo, sega, and later, sony, back in the day, and nobody had really “settled” the layout. Sega, obviously, went for a layout that is basically opposite to nintendo. I don’t know if it’s purely a region locked thing, or if it’s a game-by-game sort of thing (which seems like a stupid move but whatever), but the button layout in america, for playstation, has tended to conform more to nintendo’s layout, than to sega’s. I dunno why, maybe it has to do something with the popularity of certain consoles to certain regions, or something along those lines.

    In any case, O is originally meant to be confirm, the X is meant to be cancel, which I think makes slightly more intuitive sense, pictorially. The O is the positive, the X is the negative. Obviously, over time, this sort of became swapped based on region, and actually, the PS5 is the one in which it’s actually become universal that the O is the cancel button and X is the confirm button, for the japanese. Which is probably fucking infuriating, for them, I’d imagine.


  • I think I find myself wanting a little bit of a tactile dot or something on the button, so as to more easily intuit which one to press. You could even retain the switch’s ability to flip around the controllers, if you just put all the tactile dots on the outer radius of all the buttons. Like, put a little bump on the top of the top button, put a little bump on the bottom of the bottom button, etc. The only thing I can’t really figure out is how you might refer to that in a game, or refer to that visually in a way that makes sense, other than maybe just building that association over time. But yeah, having them be distinguishable tactily is, I think, a good idea.


  • Sega had the dreamcast with an “A on the bottom”, basic xbox style layout about 3 years before the xbox came out, as an extension of their genesis six button layout. With how friendly sega has been with microsoft historically, and especially the similarities between the classic “duke” controller and the dreamcast controller, the increasing focus on online play, I think maybe there’s a through-line from the classic sega button layout and the modern xbox button layout.





  • Yeah see, that’s what I’m talking about. Like what the fuck would the water wars even be? That shit don’t make no sense, it’s not like water is a non-renewable resource. Freshwater is maybe a larger concern, right, but climate change means more solar heat which means more water evaporation which means more fresh rainwater and not less. Maybe in combination with increased acidification because of emissions and related things, maybe in combination with a decreased capacity to absorb that rainwater because of desertification and much increased rainwater runoff due to too large a volume of water for a dried out landscape. No part of that really involves a water war, though. That’s just some pop culture shit.


  • Nature doesn’t have a consciousness, it just is. I think to anthropomorphize it as having one, to conceptualize it as being some kind of actor with goals or morals, is kind of to not understand it fundamentally, or to accept what it is. It’s just another extension of the naturalist fallacy.

    That’s not really to advocate, you know, for climate change, or what have you, but I also don’t really believe that this is going to be the thing that takes people out, weirdly? I mean, certainly, the holocene extinction is going to be a thing, and it’s going to cause mass human and animal suffering and extinction on a scale that is only precedented by meteors and the like. That’s looking pretty inevitable, at this point, to me. The thing is, I don’t think the species as a whole, the human species, really needs or relies on nature to survive, at this point. Pollinators, maybe, but aren’t we at a point where corn and other crops upon which we rely for a good, like, 50% of our mass produced highly processed food is really reliant on a lot of “natural” things. Or, isn’t reliant on like, nature, as a whole. It’s all as a result of discrete resources which are highly individualized and pretty isolated. Maybe large amounts of the land becomes non-arable, I dunno.

    I think more broadly though, what I find to be slightly more probable than that as a counterargument is frankly that I can kind of imagine the end of the world, without the end of capitalism. Most people say it’s easier to imagine the end of the world than the end of capitalism, right, but they still imagine the end of the world as being kind of mutually inclusive to the end of capitalism. No, I think capitalism, I think capitalists, our plutocrats, our idiots in charge, would probably rather keep the planet on a tenuous kind of life support, where you don’t really have non-globalized, local ecology, environmental variation, the like. I think they would rather prevent the apocalypse by whatever margin is most deemed most profitable. We have schemes for cloud-seeding to block out more UV light, which would probably kill a bunch of plants and mess up a ton of ecosystems from geographically irregular and potentially unpredictable irrigation. We have schemes for dumping huge amounts of iron oxide into the ocean to kickstart massive algae blooms that can sequester carbon dioxide and probably increase ocean acidification. We have schemes for genetically modifying human and food supply-threatening viruses and invasive species to start to self-terminate after the genes propagate to like, the seventh generation. Hell, there’s even some level by which people might argue that invasive species are good, because they provide an inherent surplus population sourced from natural ecology that humans could kind of skim the top off. When those things end up going sideways, or otherwise threatening the bottom line, we’ll probably start seeing people just implement more short term solutions, that kick the can five years down the road, while mass ecological and human extinctions are constantly ongoing and potential quality of life plummets for the general population. Apocalypse as an ongoing process, rather than as a singular event.

    Thinking that an ecological apocalypse would be the end of it, that humans are that easily crushed and nature can/will just go on totally unbothered, I think that’s a rather optimistic viewpoint. It also missess the mass amounts of suffering which are currently ongoing by looking to some theoretical future, much like AI tech evangelists do with the singularity, idiot leftists tend to do with “the revolution”, evangelicals do with the rapture. We need to, uhh, maybe figure out a better structure and approach, here.