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Cake day: June 6th, 2023

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  • It really depends how the release turns out. Eye tracking is often used in social VR games like VRChat, and it can help increase peformance, but that often requires setup. The other “features” are not standard or completely lacking in PC VR, like “headset feedback” or adaptive triggers. These wouldn’t be used in any games even if the hardware/software was capable of it.

    Compared to the Valve Index, the PSVR2 has a higher screen resolution, OLED, no finger tracking (different controllers), and inside-out tracking instead of base station tracking. It looks like a really good option, at a really good price (compared to other “consumer” PC VR headets like the Index). From what I can tell, you’re not really “missing” any major hardware features when using PSVR2 on a PC compared to an Index (depends on implementation, will be obvious at release). Although the lack of eye tracking when the hardware is capable is kind of a bummer.

    Wait this one out for initial reviews, but if those are good, the PSVR2 seems like a very good option for PC VR (Although only “casual”, like playing games, social vr, etc. compared to “competitive” like very high level play at Beat Saber, shooters, etc).

    Do note that this is just looking at PC VR exclusive headsets. “Standalone” headsets like the Meta Quest lineup offer similar VR hardware specs at a similar or lower cost. These come with the downside of having to “stream” from a PC rather than using raw display output (for games not natively supported on the headset). The privacy aspect of standalone headsets needs to be considered too. Most run a version of Android, which comes with just as much (or more) telemetry as an average Android smartphone.

    As for being tethered, you get used to it pretty quickly. The main problem is that the cable is being used, and will break after some time. They are often expensive to replace, like on the Index. With standalone headsets, the cable is often USB-C and a lot cheaper to replace. I don’t know how replacement cables for the PSVR2 are handled.












  • It’s used often by novices, because outdated articles keep telling them it’s “the best Linux distro”. Canonical has gotten very corporate over the last several years, forcing things like snap onto users. Ubuntu used to be the number one user friendly distro, now they shove ads in the terminal. It’s not getting hate for being easy to use, it’s getting hate for marketing itself as such, then forcing corporate bs on the user (who are often new to Linux). Many other user-friendly distros have not seen the same amount of hate, because they aren’t objectively bad.


  • I recommend against using Manjaro, it is poorly maintained and has many downsides compared to something like EndeavourOS (which has a similar goal to manjaro with less downsides).

    If you’re comfortable using a specific package manager, go with a distro that uses that package manager. If you’re already familiar with Mint, something else Debian based might suit your needs.

    If you’re still looking for the distro that’s right for you, make sure to separate your / and /home into different partitions during your next installation. This allows you to switch distros while keeping all your documents and personal files.

    If you’re unsure which distro to try next, https://distrochooser.de/ gives you a set of questions and ranks distros on what would fit best to your needs.


  • Most malware is written for Windows, especially when it’s distributed as a Windows executable. (Almost) no Windows malware targets Wine specifically. However, Wine on its own is not a sandboxing tool, and Windows ransomware will ruin your day.

    Bottles does two things for security:

    1. Separate wineprefixes
    2. Being a flatpak

    By separating wineprefixes, as long as the host filesystem is not directly exposed (which iirc is default for bottles), any malware not written with Wine in mind will only affect its own “bottle”.

    By being a flatpak, even if some Windows malware specifically targets Wine, it would still have to escape the flatpak sandbox for elevated permissions. If the bottles flatpak has no access to personal files, “Wine-aware” malware won’t either.

    Although malware can still do damage, even in its own sandbox. For example, botnet type malware would still function. The host system is “safe”, but the damage can still be done externally. Usually application-defined “autostarting” of applications is broken under Wine (iirc), which means all non “Wine-aware” malware will only start when an infected windows application is started in bottles.

    Any sandbox will eventually be escaped, and malware sophisticated enough will be able to get access to everything on the host system. The chances of running into malware like this in the wild are extremely small.

    • Is it fully secure? No.
    • Is your virtual Windows environment safe? No.
    • Are other “bottles” safe? Likely, as long as the malware isn’t aware of Wine.
    • Is your Linux host safe? Most likely, depending on your flatpak settings. (and the malware has to specifically target Wine under Flatpak).



  • This isn’t about “making the game work”, or “adding Linux support”. This is about toggling a checkbox to stop explicitly preventing Linux from working.

    The games that already did never faced a massive cheater problem because of it. The games that have stopped development long ago or “don’t care about Linux” (without preventing it with anti cheat) were still made playable by Wine and Proton.

    If the developer wants, they can add system info to their ticket system and filter out any Linux tickets. It costs a game developer barely anything to decide to allow Linux users. Linux support costs a lot, but valve, wine, and the community has been putting a lot of effort in so game developers don’t have to change anything about their game.