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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I don’t want to chainsaw enemies for ammo, you never had to do that before. I also can argue with acrobatics; I feel it ruins the flow of Doom. I want no reloads and a big ass pool of ammo, should I be able to scrounge up said ammo, just like every other Doom. Even Doom 3 was better in this aspect, I didn’t feel forced to switch weapons every 15 seconds because I’m running out of ammo. The max ammo carry limitations and acrobatics really put me off. Doom (2016) was awesome, the additions did not improve it IMO. I understand this might be an unpopular opinion, but I’m fine with that. It just felt like a lot was forced. You had to switch weapons because ammo carry was limited. You had to do platforming because that’s the only way to traverse in many areas.



  • I played through the main quest, all the factions, and a lot of the side quests. I don’t remember anything about the story. The ship builder was very cool but felt completely separate from the rest of the game, and flying ships was boring. Gunplay was pretty fun but the brain dead AI ruined it. I’ll try this DLC anyhow, but more out of some morbid curiosity than actually being excited for it.

    Starfield did a good job at taming my anticipation for TES6.