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Cake day: July 10th, 2023

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  • Right, but the problem is that anarchy by its nature isn’t “enforced”. So it exists in an ecosystem alongside other ways of living.

    If others choose to accumulate resources and use them to destroy their anarchic neighbour to seize their resources, the anarchists will obviously have to defend themselves.

    How do you defend yourselves against such a threat? To do so you are forced to accumulate resources. And thus anarchy ends up progressing to feudalism. While I like the concept of anarchy and believe it works on a small scale, in practice just about every society that is in conflict with others has followed the same path from anarchy->monarchy->democracy->oligarchy, almost as if it’s forced by game theory principles.

    I feel like anarchy does work, but only in isolation from competition.


  • evranch@lemmy.catoAnarchism@lemmy.dbzer0.comHow Anarchy Works
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    2 months ago

    I agree that this is the end state of our current system. Megafarms raking in vast profits and everyone working on the land is a “hired man” which is just a serf as you say. I’m just unsure if there’s any way to stop it.

    The problem I see is that once again without a state to enforce that non-ownership, there’s nothing to prevent groups from organizing to take resources from others. Instead of being slowly bought out, you’ll be run over by a warlord and slaughtered. This tends to happen in 3rd world countries, you have a period of peace and cooperation, a building up of little farming communities until the power vacuum attracts men with balaclavas and AKs.

    Resource accumulation always leads to power, and that seems to be a fundamental weakness of anarchy. It works great in a society of small players with small goals, but how do you deal with those that would own the entire world and the followers they accrue?


  • Where I live out in the remote countryside functions very much like one of these anarchist societies. However it’s hard to imagine doing away with the fundamental concept that keeps peace, the ownership of land.

    The megascale farmers are always chewing at the borders of “the hills” and snapping up anything they can get. They used to ignore our rocky and rough land but their greed knows no bounds, and they already own everything else. Without the law to enforce our ownership we would be quickly run over by their much greater resources.

    Aside from that all of us small farmers work together and share and help each other only because we can and for the benefit of all.

    However I did get called out on a visit to a friend in the city as a “Vault dweller” who would acquire the things I need, return home to my little society, roll the door closed and continue to watch the rest of the world slowly collapse. I feel like anarchy really only works for this sort of small isolated community and unfortunately in a world of 8 billion, it’s simply not workable as organized states will simply run over any group that doesn’t collect taxes to maintain a military or other means of projecting power.

    Without that “vault door” to protect you I just don’t see an anarchist society surviving in today’s environment.


  • EDM / techno is kind of an exception with many albums that were designed to be played from start to finish, going hard all the way.

    If you like techno or funk at all check out Griz, almost all his albums can be put on and listened to straight through, especially if you’re out driving or something.

    In particular Good Will Prevail and Ride Waves are almost entirely bangers with only a couple duds. Funky as fuck











  • I played 3 and NV on 360, both games were badly marred by being as much loading zone as they were game. Ruined the experience of snooping around for loot and side quests as opening a door back into the wasteland could take minutes. I had to stick to mostly the main quest.

    4 was a far better “game” for being played on PC, but I agree NV plot was great. I just didn’t want to replay and get the different endings, as the game itself was painful to play.

    I should replay them on PC someday, especially if there are graphical update mods available.





  • I feel the OOP debate got a bit out of hand. I hate OOP as well, as a paradigm.

    But I love objects. An object is just a struct that can perform operations on itself. It’s super useful. So many problems lend themselves to the use of objects.

    I’ve been writing a mix of C and C++ for so long I don’t even know where the line is supposed to be. It’s “C with objects”. I probably use only 1% of the functionality of C++, but that 1% is a huge upgrade from bare C IMO.


  • I was more referring to the fact that everything is immutable by default. As someone who’s just starting to get old (40) and literally grew up with C, it’s just ingrained in me that a variable is… Variable.

    If I want a variable to be immutable I would declare it const, and I’m just not used to the opposite. So when playing with Rust, the tutorial said that “most people find themselves fighting with the borrow checker” and sure enough, that’s what I ended up doing!

    I like the concepts behind it, it really encourages writing safe code, and I feel like it’s not just going to be a fad language but will likely end up underlying secure systems of the future. Linux kernel rewrite in Rust when?

    It’s just that personally I don’t have the flow of writing code like I would in C/++, just not used to it. The scoping, the way you pass variables and can sort of “use up a reference” so it’s not available anymore just feels cumbersome compared to just passing &memory_location and getting on with it, lol