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The alternate timeline would have to be pretty wacky, a lot of his techniques are using modern software development progression. Sure, the N64 was a limited platform, but also they didn’t have efficient and optimized algorithms back then that enabled this type of performance on lesser hardware. That came with decades of experience writing code like this.
You don’t get it, the 13th time they remake the first gen games, then it will really be different.
I’m so glad I found persona/SMT to scratch that same itch but with actual depth, difficulty, and variety.