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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)



  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).



  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.


  • Are you challenging me?

    For the most part, it’s not hard to find them if they’re doing the things I said and you pay attention while they do it. Look at how many titles a publisher has on Steam, see if they have a wikipedia page and if so if there’s monetary info involved. Recognizing a dev/publisher might also be part of it.

    Also with self-publishing never being easier, some of my skepticism starts there. Another is games seeming somewhat shovelware-esque or like they’re trying to ride the wave of some other successful game/trend and that’s why targeting consoles early-on is likely important to them for the money.


    I originally wasn’t, but off the top of my head some of the stronger examples:

    Just because something is cute pixels that does not mean it’s indie. A good introduction to this is the existing discussion of Dave the Diver and its ties to Nexon. EDIT: Also, lootbox controversy with Nexon and Maplestory

    One involving unpaid marketing and crowdfunding/early-access: tinyBuild. ~$473m IPO. Publisher of Hello Neighbor, which also has some controversy around it on quality (also mobile games with micro-transactions, because kid audience). While searching on this, I also saw someone angry about them doing testing on Steam and then a post-launch Epic exclusivity. EDIT: Also one of their games not having all content available on GOG.

    The game Roots of Pacha had a license dispute (I do not know the cause, but the dev did end up getting the Steam rights) their original publisher had at least 6 different accounts on Imgur (and they also did the crowdfunding/EA thing too, and no it was not like 1 game per account either and some of those accounts are mysteriously gone now). Same publisher was in the news about controversy over boob physics, and I don’t doubt it was either suggested by the CEO for the headlines or just marketing clicks if controversy hadn’t have happened.


    Even if people don’t care about stuff like this enough to stop buying the games, I hope they at least try to not enable or reward blatant self-promotion (particularly the more dipping and questionable practices involved) on the fediverse


  • And don’t confuse high budget indie studios with AAA game developers

    On the other hand, there are a lot of publishers out there who really shouldn’t have things called indie when they’re involved.

    The ones who have struck gold (perhaps multiple times) and are already worth multiple millions, publicly traded or even owned largely by investment firms. Some like this still footing everything on the players (crowdfunding and then early access) and on top of all of that going onto places like Imgur and Reddit and doing unpaid marketing there (doesn’t seem great for the actual devs, and then there are things like multiple accounts/sockpuppets/deleting+reposting etc).

    And even without the unpaid marketing stuff, a publisher has a lot of ways to screw over developers and/or players usually with the goal of money in some form.



  • @pbpza I vaguely align with this, but don’t really have much capability or hope now. Even having difficulties furthering my (admittedly niche) interests here on the fediverse (federation problems, not many comments).

    I am not quite sure what makes this a co-op and not some other community, conservancy, union, club/meetup etc. if it’s remote?

    Sidenote, not much in the way of actual projects but you’ll see me in db0’s project (closed PRs 1-3, 2 bits of character art w/animation). I am interested in polygonal art (both 2D and 3D) but have not found a good workflow for me. I would probably rather work solo (if I can do anything) and for programming I want to use nim-lang which limits my options. Might want to use Raylib, but 3D vertex colors was the last thing I tried and those didn’t work for me (I could maybe do a simpler 2D polygon style, I have a format/loader started but it needs a lot more work with implementation to be viable). 2/3 of my threads showing my simple 3D art are visible on your instance.

    I have life issues too, a change of living conditions would be nice but I don’t know if I could pull my own weight plus I am just not really a sociable person. I can think of a lot of ways that might make me useful, but probably not substantial enough especially as I probably couldn’t sustain any of it as a strict daily job.











  • insomniac_lemon@kbin.socialtoProgramming@programming.dev...
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    2 months ago

    Yeah, the only language I’ve seen/tried that actually feels right*.

    But for me it falls down when it comes to needing other people and/or the specific engine-level stuff that I want to get started. I was hoping to start out simple with Raylib bindings, but even that I can’t get vertex colors on imported models to work and I tinkered w/my own 2D polygon format but it was too much work for me to finalize.

    My part of the fediverse doesn’t seem to work well for asking niche questions at least, I don’t see much talk on Nim and it doesn’t help that it’s hard to find when people don’t say nim-lang. Also there are 2 replies to you that aren’t federated to where I can see them (and my art threads–lowpoly+vertex colors, for instance plant–aren’t federated to your instance).

    *= That also may be a mix of my issues plus how some people style their code, though.


  • I’ve only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it’s hit-or-miss.

    Thread wise, I suppose I haven’t posted enough to be statistically solid though it seems like it’s dead on the Kbin side of things and federation is even worse. I’ve thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven’t made new content to do so.

    I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn’t going to be resolved for a while.