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Cake day: July 3rd, 2023

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  • This probably won’t help with the first point but you can hit Ctrl+d I think, or click the star, and it’ll just bookmark it with a default name (page title) and location, I think. I’ve definitely bookmarked things by accident somehow.

    I don’t believe I have ADHD so I can’t really relate to it. My original post wasn’t meant to be like a condemnation - weird isn’t always bad. Just different.

    It’s mildly interesting that you wouldn’t get anything done, but I feel like if I had to work like you I wouldn’t get anything done. Trying to deal with all those tabs would be a big distraction to me. Funny how different folks can be.







  • Lots of other good points already made, but I’ll add my own two cents.

    When I run a game, I always require players to make characters together. No “go off and make a character in isolation”. That’s just a recipe for disaster. You can have some ideas already in mind, but nothing is canon until the whole group agrees.

    Second, everyone needs to have buy-in to whatever the hook is. If the scenario is “you’re starting a courier business at the edge of civilization”, there are lots of good options. Guy on the run from the law. Lady studying local wild life. Intelligent, local, wildlife. Don’t play “guy who doesn’t want to be here and is a total killjoy”

    Third, it’s better when characters have connections to each other. You can play the “we just met and we’re forming a relationship!” arc, but like “what if we play ourselves in a fantasy world??” it has been done.

    Honestly, everyone should read Fate’s “Phase Trio” https://fate-srd.com/fate-core/phase-trio and the rest of character creation.


  • People should keep right except to pass, typically.

    Over short distances, the difference between going 40 and 30 or even 20 are miniscule. I’ve still had people lose their shit when I wouldn’t blaze through a school zone. Just chill out bro, the fast food will be there all day.

    But I live somewhere I don’t need to drive anymore, and I’m happy with it.










  • One of the reasons I prefer playing on PC over other platforms is there’s usually fan made mods / cheats. Like, yeah, I could do something really tedious for four hours, or I could get a mod to skip it. This is my leisure activity, not an exam.

    I try to be mindful that too much cheating can water down the experience. Like, if I was playing BG3 and just set everyone to max level from the start, I would probably have less fun, personally. But if someone just wants to do the story and have fun with exploding barrels? Not for me to judge.

    (I do draw the line at multiplayer. Cheating against other people is rude as heck. )


  • There’s not a reason to fight most enemies in most video games to be honest.

    Hmmmm… that’s a thinker.

    In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.

    In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.

    In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.

    Monster hunter it’s the whole point of the game.

    What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.


  • Yeah. Often when I talk to people who say they “don’t have time” I wonder where their time is going. Often to watching TV. Sometimes podcasts. Social media is a big time suck.

    But like if you have time to watch all of the office again this year, you had time to play video games.

    A friend of mine realized they were just losing hours a day to Instagram. Delete that, and you have time for better hobbies. Play a game. Read a book.

    Having children seems like a bigger factor. The only couple I know that has kids still has time. One spends it on DND, and other on TV and simple phone games.