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7 months agoA lot of games didn’t work properly if turbo mode was engaged. They would run unplayably fast, have crazy game breaking visual glitches, or just crash. A few of my games had a splash screen reminding the user to turn off turbo mode. The turbo button was mainly there to speed up processing for mundane tasks like spreadsheets or for compiling code.
They might want to level gate higher difficulty missions. You can pull your own weight not playing meta, I personally don’t play meta and do fine even on 8 and 9 difficulty. It is frustrating when a low level player uses inappropriate orbital/eagle strikes on targets which wastes time or does not know the general size of a strike causing friendly fire. I don’t mind that on lower levels, people got to learn somehow but it sucks when a level 13 eats up all your reinforcement budget then causes an extraction failure because they decided to throw out a danger close 120mm barrage causing the loss of that missions super samples.