a sane language
JavaScript
Pick one.
Hades didn’t really seem like my kind of game, so I torrented it to try it out. Then I bought it, and later Hades 2, too.
I’ve also bought some comics I’d previously read on the computer, too, if they were good enough and I’ve come across a nice edition.
Thinking about C# and Dapper here 'cause they’re what I’m used to, but, for example…
result = await connection.QueryAsync<ResultType>(QUERY);
(where ResultType
is a statically typed record, class, or struct shaped like the data you want returned.)
Given a query that doesn’t return something that matches any of ResultType
’s constructors, the code’ll throw an exception at runtime complaining it needs a constructor that matches whatever it’s returning, whereupon you’ll notice it isn’t asking for it to have a date
parameter, so the query must not be returning it.
That’s when rubber duck debugging comes in handy.
first time you use it the language automatically makes the variable and default value
Now, that’s just evil. 😨
The difference between experienced devs and non experienced devs is that when seeing “the experience that made me hate programming” and “date” in the same post experienced devs just stop reading (mostly due to the PTSD hit) and assume it must have been some date format issue or shudder timezone shenanigans between the database and the programming language…
Just watch the film with her, it ain’t bad for its time, and Bergman won an Academy Award for her part in it. 🤷♂️
The Bethesda that made Morrowind. 🤷♂️
Why rename the files when you could just categorise and index them…?
This seems unnecessarily destructive.
Meh, that’s nothing; J. H. Hetherington listed his cat, Chester, as a co-author on several papers (and even as the sole author of one of them).
It’s scary as fuck, yeah, but, to be fair, it’s only intended to be used by code generators, and it’s quite awkward to use outside of them.
Several characters, all keepsakes, all fish except, I think, one, at least one background element…
The voice acting is all there
I’d be very surprised if the number of voiced characters isn’t significantly higher in the finished game. And, of course, we’re missing the top end of the relationship interactions with all characters, which will definitely be voice acted.
the mechanics are all there
I wouldn’t be surprised if we get some new mini games in certain parts of the map we can’t access yet.
Apart from these minor nitpickings, however, I completely agree (well, except that I haven’t had any crashes or significant bugs); I’m already enjoying the game as much as the first one, and I definitely feel I got my money’s worth, which is sadly quite unusual for too many supposedly complete games these days.
There are parts of the story and maps we simply can’t get to because they aren’t there yet (I imagine about 30 to 50%), and there’s a limit to how much we can improve our relationship with the various characters (which means that there’s probably a significant amount of voice acting we can’t hear yet), all of this clearly indicated as provisionally cut content (“you might be able to do this in the future”, “can’t go there yet”, “what happened after this is, for now, literally indescribable”, that kind of thing).
There’s also what’s clearly provisional concept art from time to time, and plenty of placeholder character models and art (plus keepsakes, and fish, the later even having generic descriptions), and there’s almost certainly missing gods and characters (though there’s no indication of which those might be and in which number).
So, yeah, it’s not complete, by a long shot.
That said, I’m fairly certain that there’s already as much content and story as in the complete first game, if not more, or at least it feels like it. And it’s just as fun.
Huh. Maybe it’s NoScript, then.
Looks fine on Firefox on Android with uBlock Origin. 🤷♂️
Yeah but only because the drop happened to fall on a particularly cosmic crystal (cosmic enough to have a capitalised name and all; with an apostrophe in it, even!).