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Cake day: July 2nd, 2023

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  • I guess we’ll see one or two games do this every 1-2 years, and I think that’s actually fine. Baldur’s Gate 3 did it but in the end optimising for Series S improved it for everyone. Alan Wake 2 devs said it was hard to fit things into Series S memory but they got there in the end and even delivered a 60 FPS mode. Even Immortals of Avuem got it working at 60 FPS for Series S.

    It sucks for the devs for sure and they should leverage it to get some concessions from Microsoft for making them do all the hard work. Maybe a smaller platform fee, or partial funding.

















  • I think the engine would matter a bit less for TES/FO if they’re following the same map design. Starfield was just way too ambitious and poorly designed for the engine they had. Potato physics and object permanence is good but seamless streaming and no loading screens is much better for a space exploration game. For TES/FO, all that object permanence leads to good environmental story telling and useful loot around dungeons if done well, but at this point Todd knows how they are gonna screw it up this time.