

I don’t have any advice to give but I want to thank you for considering this angle while building the website.
I don’t have any advice to give but I want to thank you for considering this angle while building the website.
Really cool to see more WINE Wayland support, I ought to try it out and see games running natively on my system!
Thanks. I’ve successfully “upstreamed” some of my patches to some courses, but sadly still most of the education is Visual Studio-based. It’s good to see more people in the new years contacting me after asking teachers about Linux and being given my name for help, but of course I want this to be a base part of the curriculum!
I did a bachelor of videogame programming in Belgium 99% on Linux (minus exams), but it was definitely a huge struggle. All the courses and assignments were Windows-only, and 90%-ish required Visual Studio (non-Code) and Windows-only libraries like DirectX or Win32. I got by writing my own tooling to auto-convert these to CMake projects and convincing each teacher to allow me to hand in CMake projects. I wrote SDL backends for most of the win32 assignments, falling back on clang’s excellent cross-compiling for stuff that requires e.g Windows.h. I wrote a blog post about this: https://blog.allpurposem.at/adventures-cross-compiling-a-windows-game-engine And using e.g DirectX natively on Linux, easier than expected: https://blog.allpurposem.at/directx
I also wrote a small wiki on my general experience + a summary of courses and main problems encountered… Windows was non-negotiable during exams: https://dae-linux.allpurposem.at/ I maintain tools, converted assignments, and information on this for future students who want to attempt something like me, but it’s hard to recommend the Linux challenge if you are totally new to programming!
Hope some of this is helpful!
This is very cool! I’ll definitely use it if it gets a Nix package.
Found out just now he made a video about it and explained his actual experience using it, it’s really cool! Glad to see more folks sharing this stuff.
Awesome! I hope he will help share this with more folks, the friends who I’ve talked into finally giving modern non-Ubuntu Linux a shot love it, but there’s a lot of work to get over the damaged image created by the countless “linux user installing a browser” memes. I’m sure someone with his reach can help though :)
I dual booted Ubuntu originally, but I never used it. Had to really make the jump when I installed Arch on my desktop in ~2020 because I heard it would run games better. I’ve stayed 100% on Linux since! After trying quite a few distros (Fedora, Debian, EndeavourOS, Garuda, Archcraft, more I’m forgetting) I have finally settled on NixOS… it’s been over a year and I still haven’t switched, that’s gotta be worth something :)
Have you had a bad experience with canned peaches? I volunteered at a food bank a while back and we each had our station and gave out what people asked from that category (types of bread, fruits, etc). I don’t recall seeing canned peaches or folks’ reaction to them, but I’ll be on the lookout next time!
I’d like to read about this, but I don’t see a URL? Is it just this image?
Never heard of FuriLabs, looks really cool. How open is the OS/hardware? Could be my next phone… though I’d love to see an immutable approach so I can’t be left with a broken system after an update.
Good point… I tend to give family members Flatpak-based distros like Fedora for the nice app store experience, but I guess if you can get past the scaryness of test editing and rebuilding with a console, NixOS does come with the benefit of having waaaay more packages and much easier rollback. My poor father trying to run nvidia drivers on Fedora Kinoite, who has to rebuild the kernel for every package install…
Does your wife install packages with NixOS? This is one of the few distros I tried (and now main) that I genuinely cannot recommend to anyone not willing to spend days learning the lang & concepts.
Awesome stuff :) I look forward to seeing a Wayland backend implemented, so Dolphin can join all the other emulators on the modern Linux desktop as it deserves.
It’s an ordinary consumer wifi 4 router (by a company named Renkforce). I was able to use WDS with it previously, but I haven’t got it working since flashing openwrt, which is why I was trying relayd. A hotspot from my phone works (but is really slow obviously). I suspect something is wrong with my interface or firewall setup, given the colors of the interfaces.
I’ve tried to match your setup, but to no avail.
Interfaces:
Static address (192.168.2.1) Firewall zone: lan
Static address (192.168.0.211) Device: phy0-sta0 (listed as the client in the dropdown) Gateway: 192.168.0.1 Use custom DNS servers: 1.1.1.1 (using root router’s IP causes DNS to stop working) Firewall zone: WLAN
Relay bridge Relay between: lan wwan Firewall zone: unspecified
Firewall zones: lan ⇒ WLAN accept accept accept WLAN ⇒ lan accept accept accept
With this, I am able to ping google.com from a openwrt ssh session, but not my laptop connected w/ ethernet (and a static ip). In the interfaces list, lan is green, repeater_bridge is grey, and wwan is red. I tried running /etc/init.d/firewall stop but still no luck.
When I follow this guide and get to the part where DNS server of wwan to the root router’s IP, I am not able to ping anything from a ssh session into the router (I get “bad address ‘google.com’”. So, I set the DNS address to 1.1.1.1 which restored ping’s functionality. However, with this configuration the network does not appear to be shared at all. My PC, connected to the LAN port, cannot access the internet (regardless of forcing a static IP for the pc)
Have you asked whether they’d be okay with a dual-boot? I recently started work as well (gamedev) and while most of the studio is on Windows I was able to set up a NixOS install for productivity (and to test the game on more configs).
You can’t self-host Ghost? I’d like to stay on the same domain indeed, not wanting to also mess up folks subscribed to RSS.
At my studio we maintain a native Linux version with a custom game engine, and it indeed takes a lot of time. I don’t consider Proton a viable option as we lost the ability to integrate with Linux-specific stuff such as Wayland APIs or better input, but I can definitely see the appeal of switching to Proton… if your team uses Windows. If you have some developers on Linux, you naturally get a Linux build (if using cross platform APIs ofc) and it’s actually faster to cross-compile a Windows build every once in a while (skip the slow ntfs I/O) and ship that. But it requires getting more of the team on Linux :)