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Joined 7 months ago
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Cake day: November 20th, 2024

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  • I think with parrying specifically, it’s frustrating to see it become a crutch for games to add combat depth, or pop up as the central mechanic everywhere at the expense of exploring new combat ideas.

    Dishonored is obviously not a bad example of parrying, so I’ll give a bad one I just encountered recently: Slitterhead. The game has plenty of cool combat mechanics, but it repeatedly puts you in scenarios where parrying becomes either your only option or your quickest road to victory, which trivializes the rest of its cool combat ideas.

    I think games like Ninja Gaiden II or Bayonetta perfectly handled parrying: it’s a tool that unlocks combat depth, but not the only one, and combat is still fun without it. Not to say anything is wrong with a game like Sekiro, but to see games blindly copy this design philosophy is disappointing.




  • I am dual booting Artix and Win 11, and solely gamed on Linux for 2 years before getting into a bunch of games that don’t run there, which eventually pushed me to dual boot Win 11.

    I’d rather not touch Windows at all though and just hate it any time I have to use it for any reason other than gaming. The flip side is I hated gaming on Linux when I had to use it to play incompatible games.

    I’ll most likely just wait until my favorite games run on there and move for good. Maybe go for a Steam Deck then too. But RN attempting to go back to gaming on Linux feels like a potential time/money sink for non optimal results, which doesn’t make sense when I already have a working setup.