Great bundle, but seeing Penny and Arzette is a bit sad as they must’ve really bombed if they’re already in a bundle. That’s just 4 months from release to bundle.
Great bundle, but seeing Penny and Arzette is a bit sad as they must’ve really bombed if they’re already in a bundle. That’s just 4 months from release to bundle.
Cries in nvme1n1p6
, which is my current OS partition.
Or being unable to install third-party apps or other browser engines is supposed to be for security reasons. Or being environment friendly through their recycling program when the truth is that they only do that to keep spare parts out of reach of independent repair shops. Pure gaslighting.
Even worse, it also previews the theme when selected. I hope that the logic they use for that feature works in a simpler way.
I hate how oddly specific “Moved from Jekyll to Hugo people” is, mostly because that’s exactly what I did as well. I don’t use it to write any blog posts though. It’s more a “Here’s a list of things I’ve created”-generator.
The topic is bloatware, not games.
The original post includes two gaming examples, so it’s actually about both, which is a bit unfortunate, because as you’ve said, they’re two very different things.
I think the examples given are just poorly chosen. When it comes to regular applications and DRM, then yes, that’s ridiculous.
On the other hand, when it comes to gaming, then yes, give me all the raytracing and visible pores on NPCs. Most modern games also scale down well enough that it’s not a problem to have those features.
Looking into the metadata of the included PDF version reveals that it’s from 2004, so even a bit older than that.
Just to give a bit of context: This comes after two months of outright refusal to do even the bare minimum, like transferring the Steam Store listings for games where the devs had full ownership of the IP.
So yeah, it’s nice to see that this will seemingly be resolved somewhat nicely, but that’s about it.
I really hope so. I just can’t comprehend how they thought that shutting down this studio in particular was a good idea, when Hi-Fi Rush has kind of been used as the poster child for GamePass for a while now. That alone should’ve been a good reason to keep the studio alive, even if it was operating at a loss.
All they had to do was to allow me to move the taskbar to the side and I’m only partially joking.
Yup. At the very least, they shouldn’t have made it a requirement for TFT. If it were possible to cheat there that’d be more of a game design problem anyway.
I’d have a bit more symphaty if they at least tried to do the bare minimum before choosing the nuclear option.
Most notably, the PVE queues in LoL were infested with bots for years and you could tell them apart from real players before they even made their first move. Often times you’d be the only human player. If stuff like that wasn’t caught, I have serious doubts about their previous efforts to catch “real” cheaters.
[…] I didn’t bother to activate 2fa on my github account. I ended up writing a simple fetch for fun, …
I’m not judging, but reading those two lines back to back is pretty funny.
Also good to know what causes those seams. I’ve noticed it in some consoles, but never bothered to check why exactly that is.
That’s true. Personally though, it not being optional for any amount of time just shows that there’s no good argument to have it be mandatory in the first place.
Yes, there were lots of other issues, but what I’m mostly referring to was that many of these broken systems wouldn’t have to be built if stuff like DOTS and virtual texturing wasn’t unfinished:
And the reason why the game has its own culling implementation instead of using Unity’s built in solution (which should at least in theory be much more advanced) is because Colossal Order had to implement quite a lot of the graphics side themselves because Unity’s integration between DOTS and HDRP is still very much a work in progress and arguably unsuitable for most actual games. Similarly Unity’s virtual texturing solution remains eternally in beta, so CO had to implement their own solution for that too, which still has some teething issues.
Considering that DOTS is allegedly at least partially to blame for the disaster that is Cities: Skylines 2 (Source), I’m almost tempted to say that’s a good thing.
While the licensing changes were the last straw, I was always annoyed with the direction Unity was going, which was grafting a bunch of unfinished, barely documented features onto the engine, putting the stuff it’s supposed to replace on life support and never actually finishing those features for years.
Don’t worry. There’s still plenty of ESP32 waiting to be flashed with ESPHome and placed into their own little enclosure out there.
Source: Me, who’s got a Bluetooth Proxy for my adjustable desk and some small LED strips running, with a soil moisture sensor planned as my next quick project.
It’s one of the very few things Microsoft actually gets right on their websites. You select to log in with a passkey, authenticate, optionally select which account you want to use, and you’re signed in. Not a single username or password entered into the website.
Shout-out to the Dan Floyd and his PlayFrame channel, where he’s been doing a condensed playthrough of the game with just the MSQ, the interesting side-content, and highly cut segments of the interim gameplay. It’s only near the end of Shadowbringers right now, but it’s what got me into the game (as someone who was never into and mostly still isn’t into MMOs).