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Cake day: June 30th, 2023

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  • orbitz@lemmy.catoProgrammer Humor@lemmy.mlWorst is UTC vs GMT
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    2 days ago

    Not if the place doesn’t do daylight savings time, and not all places in a timezone will do that (least in North America) so you need extra code if they do or do not. It becomes a pain after awhile when you do it in multiple projects. Technically one extra setting but it’s still a pain to make sure it’s handle properly in all cases, especially when the previous programmer decided to handle it for each case individually, but that’s a different issue.

    Also when you deal with the times, say in .Net you gotta make sure it’s the proper kind of date otherwise it decides it’s a local system date and will change it to system local when run. Sure it’s all handled but there are many easy mistakes to make when working with time.

    I probably didn’t even get to the real reason, I sort of picked this up on my own.


  • You think there can only be one god? That sounds limiting. I don’t believe in any, but say does Buddhism really contradict most of Christianity real values? Like be good to people (help the less fortunate) try to let things go to not burden your well being (praying for forgiveness), respect others (do unto others). Besides having to actually believe in a god what’s the difference between the two? Though the Buddhist view I’m thinking of doesn’t require a god either but both seem to have teachings of compassion and love for your fellow person (some restrictions apply when dealing with intolerant types). I’m not saying you shouldn’t have faith but don’t say one has to be wrong.


  • First year programming in the late 90s … segmentation fault? I put printfs everywhere. Heh. You’d still get faults before the prints happened, such a pain to debug while learning. Though we weren’t really taught your point of the comment at the time.

    Least that was my experience on an AIX system not sure if that was general or not, the crash before a print I mean.


  • Going back awhile now too for that no install right? Like didn’t PS3 have some installs? My memory is fuzzy on when it exactly started, but yeah it was nice to just pop in the media (cart, disc) and play. That was a great perk of console games, especially rentals,though there was a small time I could rent PC games when I moved to a city in the late 90s. These days I mostly play on PC anyways so always install but it was nice for the first few decades of my gaming to not require it.





  • To each their own on BG3, I used to play number of tabletop RPG games (many years ago now but a variety) and to me BG3 gives you enough options to feel like you can play as your character rather than just walk between combats, as well as avariety of ways to solve issues. Watching YouTube plays amazes me on the says other people solve the issue. I also used to play the old DnD PC games and it feels much better from my perspective, so that’s probably sways me.

    I can see your view but to me BG3 is more intended as a single player game, especially with the companion interactions, so I can see why multiplayer would be lacking. Thankfully I haven’t had many bugs but have heard of them. For reference I have about 120 hours after trying beta a few goes and only a bit in act 2 so it’s a favorite of mine and am biased.

    Thank you for the recommendation on the mod, I will definitely give that a try and see how the game plays. I keep meaning to reinstall anyways and new mods always give more incentive.



  • You know this isn’t comparable to an aRPG I hope. It’s more comparable to DnD on a computer, so a cRPG. They really have minimal in common besides leveling up and finding gear, though aRPGs make you grind for gear, a cRPG will let you find it through various means. It’s a story game more than killing things game, some of the best outcomes happen when you don’t kill. I don’t play on PlayStation so can’t comment on the bugs but haven’t found many in my many hours on PC even through beta.




  • Software devs and designers usually fall under IT is my understanding but I can see why many people/places would make the distinction. Especially for companies that only write software, their IT would more be the infrastructure, but if they’re only writing software for in house use that’s more on the IT side. I could be completely wrong about this too, just how I saw them grouped.



  • There are Pathfinder games by Owlcat, that is a round about earlier version of DnD (based on DnD 3.5? But its system is slightly different). I’d say they’re as good of a successor to Baldur’s Gate before BG3 that you’ll get. The settings are similarish but not exactly the same as Baldur’s Gate. I sort of lump in most DnD settings together though, Kingmaker is transforming a land and becoming a ruler, Path (Wrath*) of the Righteous I haven’t played as much to recall the overall setting but definitely has a more other planes feel to it than Kingmaker does.

    *Edited for title correction, thank you commenter that noted it.


  • First time my brother mentioned it he thought the live play was a commercial / live racing at first. It sounds silly now but at the time the graphics were much better than anything we were used to in racing games. Also back then it wasn’t unknown to have proper live filming for video game commercials. We were both adults at the time too, unsure if that’s worse or better heh.

    Now I check out Forza Horizon and am like, yeah that’s digital, nice and shiny but definitely digital.


  • I’m in that range, GenX always felt older and Millennial a bit too young though I feel like I can identify with some of each but not all of either generation. I will say it’s been a cool experience experiencing technology as this generation, from some places can’t even use touch tone phones to internet everywhere(well mostly), and all the nifty stuff in between.



  • The problem with stuff like flow charts is that when you do a new feature that changes the chart then there’s another chunk of time to update that document. If you’re really interested in that all you can really do is make your own as you go through software and you’ll see usual patterns how different code areas interact. it’s not as useful as figuring it out on your own or studying design paradigms.


  • I’ve done Factorio from vanilla, vanilla plus qol mods, to angels and bobs mods. Something is so satisfying once you get a train network set up, bots doing their thing (think it’s improved but used to be a performance killer with too many) and watching everything just work. I think I was at 400 hours before I even bothered launching a rocket which is where they say you beat the game. Anyone looking for YouTubers check out KatherineOfSky, think she still does them for factorio and is quite nice to watch and learn from. I actually haven’t played in a few years now but have 600ish hours (maybe left it on a few nights running by accident but mostly true hours), great game to figure out logistics, timings and such. Also personally usually played without the biters since I just wanted to build (glad they took out the requirement to kill biters for science) but watching other people build up defenses seems interesting but too stressful for my play.