I love my network pork! Tastes like bacon!
I love my network pork! Tastes like bacon!
…I feel like openssh has a much larger attack surface than a simple binary.
Right. This is just trading one set of security pitfalls with a second, much worse set of security pitfalls.
No, the imagery was supposed to invoke the rave culture at the time. Lots of men, women, boys, and girls doing X, and the pills usually were white like that.
Bottom line is it FUCKING worked. The PS2 sold like toilet paper.
You really didn’t need the ads. PS2 absolutely dominated because they were the ones with the all of the huge publishers. Sega, Nintendo, and Microsoft couldn’t hold a candle to the sheer amount of great exclusives. It was only when Xbox 360 and later the Wii came out did the console wars start to shift.
I wish it would combine comments for crossposts. It doesn’t have to break per-server instance bans or anything like that. Just combine the comments for servers that are friendly with each other.
I think the old ZA/UM developers still have a chance to reform as a new company and work on something new. After a while, this new company can buy off the remains of a now-defunct ZA/UM, get back the rights to Disco Elysium and the Sacred and Terrible Air universe, and make another game or three for it.
But, it has to happen now, and we need to stop talking about ZA/UM. Focus on a new project. I don’t quite understand why we haven’t heard any news about this.
Is Kurvitz and team so depressed about the current situation to not attempt at picking things back up again? They have so much hype it’s unreal. So, it’s nowhere near as hard as just getting your name out there like ZA/UM and Disco Elysium, and it would never flop as hard as Sacred and Terrible Air. They’ve made it. They have recognizable names, and if they ever re-form, it would be all over the gaming sites.
American IP law
IP and copyright are two entirely different things.
Agent Smth?
I use it all the time. It works fine.
WB already fucked things up before he arrived, and Zaslov has just made things worse.
What a waste. Eliminate even did a launch event for the game.
All of this talent poured into this thing, just to get fucked by the monetization model.
You honestly, in your heart of hearts, believe that WB learns?
A friendly reminder that GIMP and Da Vinci Resolve are things that exist.
That’s WB in a nutshell.
They just put out a Smash Bros competitor with a ton of characters, voice acting, looked like it had a lot of promise.
…and it’s free-to-play. Which means it’s loaded with microtransactions.
Imagine being one of those guys who puts in all of this effort for a game that is doomed to fail.
Gonna wait until it comes out before I play or look at any of this stuff.
Whoa… I’ve had this on my wishlist for years. I was half afraid that it was just in development limbo. Didn’t realize the dev finally put out a demo.
This is the same guy that did Gunpoint and Heat Signature. Heat Signature especially was super inventive in its core gameplay loop. I’d expect no less from a tactical game like this one.
The animated screenshots remind me of some of the mechanics of Fights in Tight Places.
Probably a seasonal thing between months. Music and books seem to be on the rise here.
A vast majority of the public didn’t do this or know how to do this.
It failed because the PS2 was dominating at the time, and Sega didn’t know how to launch a console, even if they had a gun pointed at their head.