Are you talking from experience?
I completely agree.
I do not reward or support incompetence when the party in question is demanding my money for their product.
Seriously. I’m getting into game development and it’s eye-opening how many difficulties are really skill-issues among nincompoops.
Mad respect to the devs of the past. They’re the real heroes and we have relatively fewer of them around these days.
This is a terrible trend and we should stop supporting it.
Compatibility layers should be for games that are already made and not receiving any updates.
Everything else should be encouraged to support Linux natively.
Stop lowering your standards to avoid conflict.
That’s not the point.
Lawbreakers was made by Boss Key studios, headed by Cliff Blezsinski who was the guy behind Gears of War.
You may be thinking of Battleborn, which was made by Gearbox.
I think they’re pretty terrible.
I’ve tried multiple times to get in to them and I’ve come to the conclusion they’re just for a gamer with lower standards than me.
This is also based off of the games that I see borderlands fans like that I think suck ass.
Hear hear!
Borderlands is a neat concept, but it’s ruined by an awful studio and reddit-tier ‘humor.’
It was nice to see Battleborn fail because honestly that’s what the studio deserves.
I’ve honestly just been setting up syncs with MEGA for all my emulator memory cards and PC games.
Initiatives like these are always appreciated, though. Hopefully one day we can figure out a standard and implement it by default.
This is honestly the list.
Play through a good deal of these and I’d wager you’ll have a greater appreciation of video games as a whole.
STK is a true work of art.
Why only 96 hours?
I still see the same brands, but among those brands there are fewer options.
You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.
Supporting multiple platforms is a job for the engine developers.