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Joined 1 year ago
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Cake day: July 11th, 2023

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  • I honestly think it will not live up to the levels of hype that the community will build itself up to.

    Coupled with my suspicion that the single-player game will be as barebones as possible, with the goal of funnelling as many players into the next iteration of GTA:Online as quickly as possible, to sell more Shark Cards.

    The good news is that in the end I’ll either be proven right, or pleasantly surprised.





  • It’s because most game devs are owned by publicly traded companies; shareholders searching for constantly improved earnings man’s that games are rushed out the door, incomplete and packed to the gills with monetisation.

    Balder’s Gate 3 is a perfect counter-point to this mindset; games can only launch once - so launch it properly.

    As an aside; I do wish that there was a millennial billionaire who grew up playing some Konami classic titles, and were in a position to take over the company, take it private and focus on restoring it to its former glory. But there is no such thing as a benevolent billionaire, so it’s just a pipe dream.





  • In most situations, ‘vision and concept’ just add bloat and additional clicks required to complete the same tasks as the previous, spartan/utilitarian design did.

    A good example of what I’m referring to is the Metro UI of Windows 8; yes it arguably looked ‘prettier’ - but that’s largely subjective and made actually using the device worse, without 3rd party applications to restore the Windows 7 Start Menu functionality.

    Sometimes, albeit not always - programmers do end up making pretty efficient UIs.


  • Granted there was no standardisation in the industry, but I’m pretty sure they used the same remote across most of my portable MiniDisc players growing up (ie. from MZ-R55 to MZ-R900… the MZ-NH1 had a different remote altogether)… I didn’t even realise there were restrictions?

    The issue with the inline controls that evolved since (and morphed into Bluetooth controls) is that they’re too basic, compared to what I’d like.

    On the go, I long since ago switched to wireless audio - using AirPods Pro and a ‘vintage’ Apple Watch 3, but I would gladly opt for a wireless/bluetooth lapel clip style object with the same controls those old Sony had.

    I’ve had a quick look around - but haven’t managedd to find anything that would fit the bill. Honestly, not even sure if smartphones offer sufficient functionality over Bluetooth to make something like that work out of the box?


  • If you’ve never used an inline remote, it’s really hard to explain why they were so much better from a UX perspective than what’s available now.

    If I want to control media on my smartwatch, I need to flick focus on my wrist - usually stopping me from being able to fully use that hand, identify the right controls on the touch screen (and that it’s even on the right screen, and not obstructed by notifications) and hope that they register correctly.

    Those old inline remotes were basically a useful ‘Bop It!’; control inputs varied: twist a dial, tilt the end, button press, slide, scroll dial and provided full tactile control which could be truly used one-handed (when clipped to my shirt).

    It is a true shame that they were left by the wayside, when multiple devices ended up amalgamating into the modern smartphone.