Oh, I don’t let the fickle dice tell me when to give a hint or twenty. Nat 1’s come aplenty when you gate-keep crucial information on a die roll.
Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.
Oh, I don’t let the fickle dice tell me when to give a hint or twenty. Nat 1’s come aplenty when you gate-keep crucial information on a die roll.
Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.
Nah. Basic was way deadlier.
You can be the first type, and some players will still see you as the second.
Like, they attack the king’s castle for no reason and are upset the guards don’t lie down and die, then refuse to surrender when things are entirely hopeless and they’re offered mercy. Such a mean DM!
This is just another way to out yourself, gamer.
A group of my players brought this up. I let them know that was fine, but the monsters would be able to return the favor.
We decided “the weave” determines the angle of squares (no diagonals).
If you think they’ll be too simple then it should only take your players about 20-30 minutes to solve.
That being 15 minutes to tell stupid jokes, and 15 more to burn down the building and leave.
I gave my 8 players a Condorcet poll for which game I should run next. Their main gripe was a Condorcet poll sounded complicated (it wasn’t).
Kevin Crawford’s “Without Number” games swept the podium (Stars, Cities, Worlds) knocking D&D to fourth place.
The real big table might be a factor. Combat is just so much faster.