Usually it’s fine. To be honest, most new release AAA games have problems on Windows too (and sometimes it’s worse, such as the first part of the FF7 remake).
Have a look at the Linux VR Adventures Wiki for possible VR solutions.
EDIT: And this compatibility site akin to ProtonDB I just found out about.
These are quirky in terms of plot but not so much in terms of gameplay (at least your modern examples). That’s fine to a point but I’d like to see a bit more variety.
Annual prices are slightly cheaper, but they’ve been gradually squeezing that too. You can of course pause the months you don’t want, but it’s a somewhat obtuse process.
Should be used by FSR4 in the future for RDNA4+ games too, which will be faster than using fp16 (which it currently uses).
It looks like mainly a Hyprland fix (and maybe some wlroots based compositors). The old method still works with sway for me, and there’s a another approach using a virtual edid that should work everywhere, but perhaps not with Nvidia cards (see here: https://discuss.kde.org/t/how-to-create-a-virtual-monitor-display/2725/5).
I’m not sure if Plasma or Gnome have any support for headless monitors outside of the EDID method.