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Joined 1 year ago
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Cake day: July 14th, 2023

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  • You are making a silly argument that is flawed. The Witcher includes sexual themes because the book it is based on also includes these themes.

    BG3 includes optional romantic themes because the game it is based on can include optional romantic themes. The game is about your involvement in the story, about how you navigate the world and its people because it attempts to mimic DnD. You can do a lot of “I seduce the dragon” and BG3 was designed to be fairly accomodating to a variety of tables.

    To suggest the game would be better if it contained no romance when you haven’t played it is… bizarre? Especially with it being optional. But, that is perhaps the epitome of my argument. A lot of content in BG3 is optional. To remove any of it would be to make a game about options lesser.






  • Yes! The difference between these two types of infinities (the set of non-negative integers and the set of non-negative real numbers) is countability. Basically, our real numbers contain rational numbers, which are countable, and irrational numbers, which are not. Each irrational number is its own infinity, and you can tell this because you cannot write one exactly as a number (it takes an infinite numbers of decimals to write it, otherwise you’ve written a ratio :) ). So, strictly speaking, the irrational numbers are the bigger infinity between the two.



  • If you can’t break down something, memorizing the answer only teaches you the answer to those problems. Each piece of mathematics is a building block that can be used to help understand another part. You are skipping past the part of why 2+2=4 because it seems forthright and immutable. But, memorizing that means that there may come a time when 2+2 isn’t equal to 4, and without the knowledge of how to get there, could you then solve for 2*3?

    This seems silly (and maybe a little abstract), but it’s meant more as an example to show why knowing how to break things down could solve bigger problems later on. Learning multiple ways to solve a problem can be really helpful!

    It’s really just meant to show that it can be broken down, not that it is faster (because it isn’t).


  • Not to be a naysayer, but there ARE techniques for single digit multiplication and addition. In fact, it’s utilizing some basic principles, like the transitive property.

    You can always always breakdown mathematics into smaller bits, like 9+8=(9+1)+7=17, or 7*6=(5+2)*6=30+12=42.

    You could even do counting! 1+3 => 1…2,3,4 => 4. Or 3*4 => 3,6,9,12 => 12. There’s lots of shortcuts!


  • It is exclusively about money for Bethesda. You can tell by looking at the last time they implemented paid mods, where they took a 25% cut for doing nothing. They offered no quality control, no resources, and boy howdy were a lot of paid mods stolen content, but they didn’t care because they wanted that money.

    As to the modders, the only offer Bethesda can give is a wider customer base, but the assumption that you will make more money offering your mod for a price isn’t founded. We will see a large amount of shitty mods clogging the store using asset flips to maximize returns, because that’s what makes big money on mobile right now. Mod quality isn’t going to be enhanced by this: Mods will remain the same. You will just more of the bad ones. $99 horse dicks, anyone?