As someone who has played competitive FPS games at a highish level in multiple games for most of his life I cannot fathom why they ever combined the two in the first place. Like I obviously understand more players and quicker matchmaking, but at the cost of competitive fairness??? No thanks.
Controllers playing against PC is fine without any any aim assist as that is just straight up a disadvantage for the controller player 99.9999% of the time, but the moment they add any aim assist to the controller it kills competitive integrity.
Controller players should only ever go up against other controller players if any amount of aim assistance is turned on and same goes for mouse and keyboard. That shit should not be on consoles and allowed to play against controllers for any reason.
I pretty much dropped Apex Legends entirely just because I wasn’t having fun anymore. I was a diamond player on M+KB and getting laserbeamed from across the map by a controller player just was not fun. Just like I am sure they hated getting hit by a nasty flick only possible with a mouse.
Player input uniformity is one of my biggest gaming gear grinding situations. It’s especially problematic with my favorite genre of games: competitive FPS games.
I don’t want to seem dismissive, but I have had this argument 100s of times with an untold number of people over the years. If you ask any pro FPS player who has played at a top level on both they will all tell you that the two should never cross. At least not in any competitive/ranked situations.
It does not matter what you do. If there is anything altering the players inputs whatsoever those players need to be playing against only other people with those same assists and controls.
Like conceptually or in a competitive environment? I think gyro aiming sucks to use personally but for some people who cant use traditional user interfaces I understand it can be revolutionary.
I have no problems with it as it is still just an alternative way to translate the humans input into a direct action. It’s no different than a thumb stick in my eyes.
Yeah it’s the computer augmentation of player inputs that I have a problem with. Alternative input methods that are still 1 to 1 with the human player input don’t bother me. I don’t care if it’s gyro or tongue joystick or whatever else.
but at the cost of competitive fairness??? No thanks.
You do realize current CoD is matchmaking based on engagement, right?
If it takes 3 matches of getting stomped to exit the game, it’ll give you an easy win every 3 games.
If the first number changes, so does the second.
That’s not even getting into how buying skins artificially reduces the second number.
Like, after accounting for just those two things, it’s kind of absurd to complain about fairness unless it’s competitive mode, and I’m pretty sure those already have pc/console splits.
Player input uniformity is one of my biggest gaming gear grinding situations. It’s especially problematic with my favorite genre of games: competitive FPS games.
That’s how it was split…
A PC controller would be matched up like a console controller. Now pc controllers will be grouped with PC mouse players…
You typed a lot but don’t seem to know what you’re talking about about bud
As someone who has played competitive FPS games at a highish level in multiple games for most of his life I cannot fathom why they ever combined the two in the first place. Like I obviously understand more players and quicker matchmaking, but at the cost of competitive fairness??? No thanks.
Controllers playing against PC is fine without any any aim assist as that is just straight up a disadvantage for the controller player 99.9999% of the time, but the moment they add any aim assist to the controller it kills competitive integrity.
Controller players should only ever go up against other controller players if any amount of aim assistance is turned on and same goes for mouse and keyboard. That shit should not be on consoles and allowed to play against controllers for any reason.
I pretty much dropped Apex Legends entirely just because I wasn’t having fun anymore. I was a diamond player on M+KB and getting laserbeamed from across the map by a controller player just was not fun. Just like I am sure they hated getting hit by a nasty flick only possible with a mouse.
Player input uniformity is one of my biggest gaming gear grinding situations. It’s especially problematic with my favorite genre of games: competitive FPS games.
Removed by mod
I don’t want to seem dismissive, but I have had this argument 100s of times with an untold number of people over the years. If you ask any pro FPS player who has played at a top level on both they will all tell you that the two should never cross. At least not in any competitive/ranked situations.
It does not matter what you do. If there is anything altering the players inputs whatsoever those players need to be playing against only other people with those same assists and controls.
Removed by mod
What do you think about gyro aiming?
Like conceptually or in a competitive environment? I think gyro aiming sucks to use personally but for some people who cant use traditional user interfaces I understand it can be revolutionary.
I have no problems with it as it is still just an alternative way to translate the humans input into a direct action. It’s no different than a thumb stick in my eyes.
Yeah, I meant in the context of competition. It’s not aim assist, but with practice it can be quite competitive vs the mouse.
I agree, it should be fair game for competitive play, unlike aim assist.
Yeah it’s the computer augmentation of player inputs that I have a problem with. Alternative input methods that are still 1 to 1 with the human player input don’t bother me. I don’t care if it’s gyro or tongue joystick or whatever else.
I mean who really cares for pub matches? If you are worried about competitiveness then play pugs. Team stacking and pub stomping isn’t competitive
You do realize current CoD is matchmaking based on engagement, right?
If it takes 3 matches of getting stomped to exit the game, it’ll give you an easy win every 3 games.
If the first number changes, so does the second.
That’s not even getting into how buying skins artificially reduces the second number.
Like, after accounting for just those two things, it’s kind of absurd to complain about fairness unless it’s competitive mode, and I’m pretty sure those already have pc/console splits.
That’s how it was split…
A PC controller would be matched up like a console controller. Now pc controllers will be grouped with PC mouse players…
You typed a lot but don’t seem to know what you’re talking about about bud
I can almost guarantee you I know more about the topic and high level fps gaming in general than you do.
you’re currently engaging with one of THE biggest “know-nothing know-it-all”s on Lemmy, fyi.
Ah thanks for the warning. I won’t waste my time then. Based I their first comment that does appear to be true for this topic at the very least lol.
That would mean a lot more if it wasn’t in the same reply chain as you clearly not knowing what you’re talking about about…