Honestly I couldn’t care less, because DLSS/FSR looks better than native with AA at this point. It’s so good, that I even turn it on in games that I don’t need to.
Quality comparable to supersampling, and I get a FPS boost too? Sign me the fuck up. It’s like magic.
Well, it’s subtle, but it’s still there in my experience, about 2ms. Which is bad if you’re already at the refresh rate of your monitor and you enable it, you’ll get 2ms of additional input latency, but if you are getting lower fps than your refresh rate, then you can cancel out the effect, because you’re getting more fps and hit your refresh rate. In my experience, because I’m very sensitive to that.
Honestly I couldn’t care less, because DLSS/FSR looks better than native with AA at this point. It’s so good, that I even turn it on in games that I don’t need to.
Quality comparable to supersampling, and I get a FPS boost too? Sign me the fuck up. It’s like magic.
TAA is garbage. Devs are using it as a crutch too. Look up Threat Interactive on YouTube.
IMO, I dislike them because in my experience they add input latency. But well, horses for courses.
Frame Generation adds input lag, but I haven’t heard of any upscaling algorithms causing issues.
Well, it’s subtle, but it’s still there in my experience, about 2ms. Which is bad if you’re already at the refresh rate of your monitor and you enable it, you’ll get 2ms of additional input latency, but if you are getting lower fps than your refresh rate, then you can cancel out the effect, because you’re getting more fps and hit your refresh rate. In my experience, because I’m very sensitive to that.