Hi! Absolutely none game with Steam Proton doesn’t works! But when I use Wine-GE with Lutris (or just use Wine-GE instead of Steam Proton) - everything works fine! Where’s the issue may be? 🤔
Try different versions of proton. Also try changing the version of steam to the flatpak version, or to the native version if you are already using flatpak.
And the end of the log:
Modules: Module Address Debug info Name (23 modules) PE 00400000-00a8a000 Export megaserval PE 7b000000-7b2a0000 Deferred kernelbase PE 7b600000-7b65f000 Deferred kernel32 PE 7bc00000-7bcaa000 Export ntdll ELF 7d000000-7d005000 Deferred <wine-loader> ELF 7e9ff000-7eb86000 Export libwine.so.1 ELF f62ea000-f63d7000 Deferred ntdll.so ELF f78e7000-f78f6000 Deferred libmd.so.0 ELF f78f6000-f790d000 Deferred libbsd.so.0 ELF f790d000-f7914000 Deferred libxdmcp.so.6 ELF f7914000-f7919000 Deferred libxau.so.6 ELF f7919000-f7947000 Deferred libxcb.so.1 ELF f7947000-f7a99000 Deferred libx11.so.6 ELF f7a99000-f7ad5000 Deferred libglx.so.0 ELF f7ad5000-f7b51000 Deferred libgldispatch.so.0 ELF f7b51000-f7c56000 Deferred libm.so.6 ELF f7c58000-f7cc4000 Deferred libgl.so.1 ELF f7cc4000-f7cc9000 Deferred librt.so.1 ELF f7cc9000-f7ef1000 Deferred libc.so.6 ELF f7ef1000-f7ef6000 Deferred libdl.so.2 ELF f7ef6000-f7efb000 Deferred libpthread.so.0 ELF f7f07000-f7f99000 Deferred gameoverlayrenderer.so ELF f7f9b000-f7fd0000 Deferred ld-linux.so.2 Threads: process tid prio name (all IDs are in hex) 00000020 steam.exe 00000024 0 00000118 0 00000130 0 00000030 services.exe 00000034 0 00000038 0 wine_rpcrt4_server 00000044 0 wine_rpcrt4_io 00000048 0 wine_threadpool_worker 00000068 0 wine_rpcrt4_io 00000074 0 wine_rpcrt4_io 00000098 0 wine_rpcrt4_io 000000b0 0 wine_rpcrt4_io 000000c4 0 000000e4 0 wine_rpcrt4_io 000000e8 0 wine_threadpool_worker 0000003c winedevice.exe 00000040 0 0000004c 0 00000050 0 wine_sechost_service 00000054 0 00000058 0 0000005c 0 000000bc 0 000000c0 0 00000060 winedevice.exe 00000064 0 0000006c 0 00000070 0 wine_sechost_service 00000078 0 0000007c 0 00000080 0 00000084 0 0000008c 0 00000090 plugplay.exe 00000094 0 0000009c 0 000000a0 0 wine_sechost_service 000000a4 0 wine_rpcrt4_server 000000a8 svchost.exe 000000ac 0 000000b4 0 000000b8 0 wine_sechost_service 000000c8 explorer.exe 000000cc 0 000000d0 0 000000d4 0 wine_rpcrt4_server 000000dc rpcss.exe 000000e0 0 000000ec 0 000000f0 0 wine_sechost_service 000000f4 0 wine_rpcrt4_server 000000f8 0 wine_rpcrt4_server 000000fc 0 wine_rpcrt4_io 00000100 0 wine_threadpool_worker 00000104 tabtip.exe 00000108 0 00000110 0 wine_rpcrt4_server 00000114 0 0000011c 0 00000128 (D) Z:\mnt\Games\Steam\steamapps\common\Mega Serval\megaServal.exe 0000012c 0 <== 00000144 0 0000013c conhost.exe 00000140 0 System information: Wine build: wine-8.0 Platform: i386 (WOW64) Version: Windows 10 Host system: Linux Host version: 6.1.0-35-amd64 1057.067:0030:0148:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1057.067:0030:014c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" 1057.068:0030:0150:warn:threadname:NtSetInformationThread Thread renamed to L"wine_threadpool_worker" pid 15809 != 15808, skipping destruction (fork without exec?)
It doesn’t seems that the problem in SystemD 🤔. Maybe…
Take the whole log and put it a pastebin like pastebin.com. Then reply with the link.
Can I use PrivateBin instead?
https://0.jaegers.net/?56551c15509bb58b#WwJnXzAmbJfk767Ac5NDykBUJndRG6nuoMmSu6ZxU1X
Try different versions of proton. Also try changing the version of steam to the flatpak version, or to the native version if you are already using flatpak.