This is my first high-effort project using godot, and besides the player animated sprite and movement system (based on a tutorial by HeartBeast!) all the pixel art, sfx, music, programming, etc. was done by me. This was made as part of a physics project about black holes and Einstein’s theory of relativity and is partly based on the movie “Interstellar”
I am really proud of this and I think my pixel art has really improved! I really like how the dialogue boxes turned out and the music sounds pretty decent too. The decorations (grass, flowers, rocks) turned out really great as well!
here’s the itch.io link: https://spenguin.itch.io/space-holes
and several screenshots of the game:
Hold on, is it the part where you the ledge was just higher than double jump height and there’s no obvious walljump to get up there? (see the second screenshot, is it that part?) That’s a tricky section where you have to jump to the left wall, wall jump to the right, then double jump. Alternatively, people have tried jumping to the right wall, wall jumping to the left, holding right, and double jump.
Found the place. It was here:
that is the buggy region where it’s difficult to wall jump! I have absolutely no idea why it’s like that, there’s nothing different about it (it’s all just tilemap tiles like everything else…) but wall jumping is very tricky there. In my experience you really have to hold on to the wall before jumping since it doesn’t seem to register you’re on the wall properly