Since 2.0 instead of buying consumable items you have consumable item types that can be upgraded and a certain amount of charges with a cooldown. These can be upgraded by finding/ buying health item upgrades and perks
So you don’t have to save them because they will regenerate in 20 seconds and you can’t just spam them in fight like in previous versions
Grim Dawn has a similar approach. You just have a health and energy potion that goes on cooldown. No need to worry about potions for inventory management or remembering to buy them in town or checking if you need to pick some up, plus less loot clutter because of it. The potions return a % of hp/energy, so they scale with your character. And it helps with balance because now those players who do farm tons of potions so they can spam them don’t need to be considered.
How does Cyberpunk 2077 handle it?
Since 2.0 instead of buying consumable items you have consumable item types that can be upgraded and a certain amount of charges with a cooldown. These can be upgraded by finding/ buying health item upgrades and perks
So you don’t have to save them because they will regenerate in 20 seconds and you can’t just spam them in fight like in previous versions
Grim Dawn has a similar approach. You just have a health and energy potion that goes on cooldown. No need to worry about potions for inventory management or remembering to buy them in town or checking if you need to pick some up, plus less loot clutter because of it. The potions return a % of hp/energy, so they scale with your character. And it helps with balance because now those players who do farm tons of potions so they can spam them don’t need to be considered.