• squaresinger@lemmy.world
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    8 hours ago

    If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

    Rolling dice implies that there’s a chance of failure.

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

    Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

    • psud@aussie.zone
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      7 minutes ago

      Isn’t that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    • macmacfire@lemmy.ml
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      7 hours ago

      The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

      1/20 is much less regular than 5/20 or even 19/20

      It’s still far more common than is reasonable.

      • squaresinger@lemmy.world
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        7 hours ago

        The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

        The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

        And even if I don’t, the players can tell me the stat before a potential check.

        • macmacfire@lemmy.ml
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          6 hours ago

          I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

          • squaresinger@lemmy.world
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            6 hours ago

            I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

            And in any case, the player can just say when they have one.