• Tony Bark@pawb.socialOP
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    23 hours ago

    It’s like being handed a MP3 player but being told you’ll go to jail for playing music you ripped yourself.

    • catloaf@lemm.ee
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      23 hours ago

      Generally, ripping for personal use is not litigated, only distribution. It may technically be illegal in most places, but then, reproducing someone’s work without compensation should be prohibited.

      • JadenSmith@sh.itjust.works
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        11 hours ago

        Then you had bands like SOAD, who released an album titled “STEAL THIS ALBUM!”
        Some music stores put their own stickers on the cd cases saying things like, “please don’t”, it was a great time.

      • Lost_My_Mind@lemmy.world
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        21 hours ago

        There was a point in the 1980s where PC games fully allowed and encouraged you to copy your games for backup purposes. They even had some companies who gave detailed steps explaining how.

        What ended up happening is you owned a PC, your buddy owned a PC. You made two backups of the game. One for you, and one for your buddy. Now between the two of you, you buy half the games, because you buy one, your buddy buys a different one. And now you both have two games.

        Now multiply that by however many friends you knew who owned PCs. You might buy 1 game, but own 15 games.

        By the 90s, PC game makers did a 180, and were now trying to prevent archiving of their games, but it was too late. Laws had been written to allow for backup of personal data. Yes, you WERE breaking the law by giving your buddy the backup, but they couldn’t prevent you from creating the backup.

        And in a pre-internet world, how would they ever even know you made a backup?

        • f4f4f4f4f4f4f4f4@sopuli.xyz
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          15 hours ago

          Of course companies wanted people to share the free demo versions but some full games did have annoying protection schemes in the '80s. Obfuscated data and purposely “bad” sectors on floppy; cardboard decoder wheels; asking for word #x from line #y of page #z of the game’s manual, or, similarly, a page of codes printed in black ink on dark maroon paper to prevent photocopying… leading to folks distributing cracked versions and the cracking tools themselves!

          To be fair, it was a pretty ridiculous time. Computer club meetings just turned into floppy-copy-fests.