• Owl@mander.xyz
    link
    fedilink
    English
    arrow-up
    5
    ·
    21 hours ago

    I don’t see how that would be any different from a regular time travel platformer

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      20 hours ago

      The idea would be that you could move in the depth axis just as an fps player (or maybe arcady spaceship or aircraft game?) moves through all 3 dimensions.

      Though honestly I don’t play many 2d platformers, what I’ve seen is more of a … reset or rewind kind of paradigm, or jump forward in time, fastforward, or pause.

      I’m thinking of some kind of… like you’d have to solve certain environment puzzles, defeat certain enemies, by deftly and precisely navigating through time as much as deftly executing platform jumps and 2d combat.

      EDIT:

      Like maybe imagine this with either a DPad + Stick or Twin Stick setup.

      The one of those is your normal 2d movement, the other has one axis that is time forward/backward.

      Or, maybe, left right is side to side, your character is some kind of unable to jump or crouch, but instead time phases with up/down?

      (jump and crouch are replaced by… gravity temporarily off, gravity temporarily x 4?)

      Pair it with maybe some kind of time travel stamina/mana meter, you gain more ‘endursnce’ with experience or after getting a treasure or accomplishing some task.

      Could I guess also work with a top down or 2.5 uh, perspective as well, I guess?

      • ProstheticBrain@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 hours ago

        Your description kind of made me think of Miegakure. Though it’s not about time, it is a 3D platformer where you have to move your 3D reality through a 4th spatial dimension to uncover the puzzle.

        Really looking forward to playing it when it comes out.

      • Natanael@infosec.pub
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        15 hours ago

        A Link through time to the past (Zelda), and some more like it.

        It’s 3D, but there’s a Portal 2 mod with time travel

        • sp3ctr4l@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          17 hours ago

          A Link Through Time?

          Do you mean A Link To The Past?

          ???

          The Zelda games I’ve played that feature time travel basically just have a ‘past world’ and ‘future world’.

          Using my original analogy… So your 2D game is your screen.

          The 3rd dimension would be into the screen, or toward your face.

          A past/future flip is just two layers.

          I’m trying to think of something thats more like… 10s, 100s, 1000s of ‘layers’, very fundamentally implemented as a basic game mechanic.

          Like, you’d need to be weaving through time just as much as a normal game has you weaving through space, you’d have some puzzles or fights where you’d need to be moving through time and space simultaneously…

          Apparently Braid is like this?

          Majora’s Mask is arguably the closest to this of any Zelda game, in that you csn functionally jump to many, many more than just two layers, tons and tons if events and npc like… world paths put them in different places at different exact times, you can Double Time song half a day into the future, unless you’re doing some crazy speedrun you’re probably gonna need to rewind the clock many times in a normal playthrough.

          I’ll have to check out Portal 2 w/ time travel though, haven’t played that.

          • Natanael@infosec.pub
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            15 hours ago

            In practical terms, Braid is probably closest. You have time rewind mechanics, in some stages it’s selective where rewind applies to specific objects AND/OR specific areas (so it’s not just try/retry, but actual time manipulation and setup)

            Shoutout to Superhot, where time moves when you move (bullettime on steroids)