I enjoyed reading that. Helldivers sounds like a fun game, and I’ll be rooting to keep the mines locked forever now, too - no matter how much the children yearn for them.
You can enlist (for a small freedom fee) at the local recruitment office and become a Helldiver yourself.
You can help spread freedom and democracy across the galaxy by helping Super Earth gather totally not oil and destroying opposing, and obviously undemocratic, ideologies.
My bet, given how you budget for this type of PR stuff, is that it was basically the players picking the story that got told while they got a new weapon and a charity donation happened. Like if the players hadn’t chosen to do so, there would have been some contrivance for someone certainly has to save the children. Since they saved them, now the children will get together and give you this thank you gift, or something.
Well, this is the third time the community has failed to secure the AT mines, so it wouldn’t be in the spirit of the game for them to just give them to us anyway.
I just learned about some of the additional context from another comment, so it definitely might not be part of this branch in the narrative. Having spent at least a little time and energy developing the weapon, they’re not gonna just waste it, and having filled out the budget paperwork for a charity donation, it’s was also going to happen one way or another.
It’s not bad or anything, it’s just how you tell a story involving unpredictable interactions, “being a business that has a budget and employee salaries”, and also the PR 101 lesson of “never withhold charity”.
Interesting that they made it a choice. Typically the weapon or whatever is a reward for reaching X amount of donations. I respect it.
Removed by mod
I enjoyed reading that. Helldivers sounds like a fun game, and I’ll be rooting to keep the mines locked forever now, too - no matter how much the children yearn for them.
You can enlist (for a small freedom fee) at the local recruitment office and become a Helldiver yourself.
You can help spread freedom and democracy across the galaxy by helping Super Earth gather totally not oil and destroying opposing, and obviously undemocratic, ideologies.
If you don’t live in one of the 180 territories that still can’t play the game
True, fuck Sony
Hey, here’s an idea, talking about interesting community narratives.
Have you considered that the democracy might have been managed?
My bet, given how you budget for this type of PR stuff, is that it was basically the players picking the story that got told while they got a new weapon and a charity donation happened. Like if the players hadn’t chosen to do so, there would have been some contrivance for someone certainly has to save the children. Since they saved them, now the children will get together and give you this thank you gift, or something.
Illusion of choice, but not in a bad way.
Well, this is the third time the community has failed to secure the AT mines, so it wouldn’t be in the spirit of the game for them to just give them to us anyway.
I just learned about some of the additional context from another comment, so it definitely might not be part of this branch in the narrative. Having spent at least a little time and energy developing the weapon, they’re not gonna just waste it, and having filled out the budget paperwork for a charity donation, it’s was also going to happen one way or another.
It’s not bad or anything, it’s just how you tell a story involving unpredictable interactions, “being a business that has a budget and employee salaries”, and also the PR 101 lesson of “never withhold charity”.