If you don’t have the strength to physically get it back then I guess you’ll have to live with the loss tbh
If you don’t have the strength to physically get it back then I guess you’ll have to live with the loss tbh
Be very keen to see steam OS everywhere, there’s a vetted interest in valve getting this widely adopted (more devices running it means more eyes on steam and more potential sales)
I’m keen to see the hardware variations device manufacturers come up with when they can just throw steam os on them and it all “just works”
I’m sure someone will repost old mates comics, bit strange to signup for newsletters just to get a comic that could easily be delivered on their website, the way every other artist does it.
Good to have this content cross posted here so you can gauge people’s opinions and feelings. It’s a net positive if it’s generating good dialogue (even if the OP won’t ever see it)
Now that’s some mighty GPU memory usage! Reminds me of some of the huge ass Blender renders I’ve done where it gobbles up all the memory it can 🍽️
Game was worth picking up for a dollar on a 14 day Xbox PC game pass trial membership. I got to see first hand how dogshit the performance is! Look at these great numbers (medium settings, no DOF, no volumetrics, 1440p, no vsync)
Look at it absolutely obliterate my 4090 and push my 13900k to the limit. Love to see games released in this state…
It’s performance, especially on top of the line hardware (13900k + 4090) is dogshit yeah? Just so we’re under no illusions about the state this game was released in.
The icing on the cake is colossal orders gaslighting saying that there’s no practical benefit to having anything above 30 FPS, as if there’s not a tangible benefit to playing games at a smooth 60FPS compared to a sloppy 30 FPS
Pretty happy with voyager, it’s a pretty solid choice despite being styled entirely for iOS. I’ll probably look into a more Android designed / focused app going forward.
Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.
Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.
Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.