• 0 Posts
  • 104 Comments
Joined 2 years ago
cake
Cake day: July 20th, 2023

help-circle
  • In my own opinion, it’s Disney good.

    Early Simpsons was slightly edgy, not in a shock factor way, but in a way where it could explore mature themes without any tonal whiplash, while still being entertaining for kids and adults.

    As Fox deteriorated, so did the Simpsons, presumably from bad producing and low funding. Pretty much as soon as the Disney acquisition happened, quality began to climb again, and people have been saying it’s good for a few years.

    But I can’t shake the feeling that the real feeling isn’t that it’s good, just that it isn’t bad anymore. It’s as inoffensive and bland as many Disney IPs, but doesn’t carry the true badness of Fox. I don’t trust that Disney is able to give it the ingredients for it to be great again.


  • Khrux@ttrpg.networktomemes@lemmy.worldAsk A&W
    link
    fedilink
    English
    arrow-up
    18
    ·
    14 days ago

    Their success came from it being specifically longer. It’s much harder to visualise a bigger surface area, like how a 10 inch pizza is bigger than two 7 inch pizzas. Subway on the other hand only stretches it in one axis, so the number goes up faster.

    I don’t want long burgers, although I don’t know why. Big fan of the circle.



  • In time is absolutely an idea that I wish would get revisited for a TV show.

    When I was a kid, for some reason, I loved the original West World movie, which is about 20% high concept and 80% “how do we copy terminator when all we have are a bunch of random Wild West, medieval and classical back lots?”

    Obviously a few years ago HBO picked it up for a show, and that first season explores some of the richest philosophy I’ve seen on TV, in the way only Sci-Fi can; by building characters and technology directly around their philosophical takes and stress testing them. Also simultaneously it created an incredibly compelling story and characters. All of this stemmed from the idea “what if there was a wild west theme park manned by perfectly realistic animatronics?”

    In Time may not have the cult classic reputation of the first Westworld but it’s got appeal and charm, while being basically only interesting in it’s high concept, and therefore perfect to pull apart and explore an HBO style branching plot. I bet you could get Justin Timberlake to appear in it again too, for added audience appeal. A show like this can also explore multiple characters in different classes, and those who interact with both. It’s just wasn’t that suited to a movie.



  • Tragically when I first switched to Lemmy, my friends convinced me to get Instagram to stay in better contact with them.

    The difference in how much I engage with Instagram reels Vs YouTube shorts is huge. YouTube shorts suck and I get cripplingly bored or annoyed with them after 2 minutes, where as Instagram reels suck and I lose multiple hours to that fucking app. Fortunately I run a version of the app without ads etc so I’m only rotting myself and not contributing as directly to the end times.

    I never tried tiktok and I’m too low willpower to stop using Instagram until they make it too shit to put the effort in, but I do feel that YouTube shorts sre the worst interation of this shitty format.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.


  • Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it’s more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

    Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it’s totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

    Green flame blade is a very easy option to balance this scale, albeit via magic.


  • The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character’s lives with immersion.

    For literally 20 years, I’ve barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

    Still, InZoi seeming to not simulate the lives of any of the other NPC’s is a big loss. Even if you’re not interacting with that part of the game, knowing it’s there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and ‘functioning’ town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you’ll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn’t manage this but their later games clearly launched with this as their design’s guiding light.

    I’m mostly interested in the game as a character creator and house builder, but that’s because I don’t expect any game to do a good job of what the article writer wishes for, The Sims included.



  • I agree, it’s unfortunately impossible to boycott AI outright. The game you love that didn’t use it for the writing, art or code probably still had plenty of planning meetings where copilot PowerPoint tools were used. A programmer who doesn’t use AI may use something from someone who did. An artist may get a job over another because they used AI for their job application.

    And that’s ignoring everyone that uses it intentionally for projects. I genuinely loathe AI content but it’s not worth boycotting like many other causes.

    In the 19th century, the Jacquard loom became widespread, using punchcards to automate weaving. Belgian workers who lost their jobs from this would protest by throwing their wooden shoes, their sabots into the machines. This act is the origin of the word saboteur. This era of industrialisation was shared by the movement of the romantics. Romanticism existed to contrast industrialisation and enlightenment, to celebrate nature and imagination and individuality. Poets like Lord Byron led wonderfully flawed but human lives, while capturing this feeling in their art, poetry and philosophy.

    But humans although wonderfully flawed, seek convenience. Evolution loves convenience, dopamine loves convenience, capitalism loves convenience. When it’s allure comes from all directions, we cnt fault ourselves for succumbing to it.

    Although their name lives on, the saboteurs couldn’t stop the world seeking convenience. Although Romanticism always existed before it’s heyday, it eventually diminished. From the punchcards of the Jacquard looms, Charles Babbage and Ada Lovelace (the estranged and father-loathing daughter of Lord Byron) developed the general purpose computer. Technological convenience survived.

    There is a growing opinion that we are living through a new romantic era, this time opposing the digital world, the algorithm and artificial intelligence. I agree with this sentiment. Although I consider myself a socialist, pro workers rights and supporter of radical ideals, I don’t see the new saboteurs winning; I don’t see boycotting AI, or poisoning our art and media with AI confusing language and imagery as a path to victory. Eventually convince always wins. Instead I want to be a romantic, who can celebrate everything human that AI cannot be, without believing that I can exist outside of it’s influence. I can both love human made art, media and content, and consume that which has been touched by AI.

    God knows why I wrote this all I guess it’s just not a conversation I’d ever get to have in real life. There are probably typos in here, I hate to proof-read.