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Cake day: June 14th, 2023

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  • I’ve been thinking a lot about this for the past few years, and have noticed a trend in what games I’ve found to be actually good.

    I noticed three very specific commonalities, and all of them have at least two:

    • Foreign (Non-American)
    • Indie
    • Small studio

    Basically all of the good games that I’ve liked in the past ten years have been at least two of these, and I’m sure if you think about it, the great games you’ve played have also been this way.

    Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won’t have fun, and it’ll be expensive.

    Go play EDF5 with some friends. It’s jank but super fun. 6 is being translated and ported to PC soon.

    Raft is great, too.

    Talos Principle was fantastic, if not a little melancholy.

    And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.

    Valheim was great years ago, and while their development cycle is slow, it’s been solid.

    But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.

    It’s like the loss of a union, except it’s industry wide.

    There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don’t have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.

    Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn’t that big of a deal and the content you get might be good, you’re voting with your wallet and training a soulless system.

    It’s ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn’t be supportable.

    Sure, initial prices would go up, but at least the games wouldn’t be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.

    Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they’d: “be leaving money on the table, and we are a business, after all.”

    But remember:

    • Foreign
    • Indie
    • Small Studio

    These are demographics that are typically more resistant and empowered to make FUN games.



  • 128gb here. I sit constantly between 40 and 70gb in use. Heavy multitasking between Internet, professional, gaming, and creative outlets can sometimes push near 90.

    16 was the pcmr standard in 2010, but is a complete joke now. 32g is the new 8gb now. “Casual” pc usage is way, WAY heavier now: nobody just uses a computer for only one thing anymore, they use it for multi-window browsing, music, and YouTube, along with the new standard of everybody plays games and nobody wants to close shit just to play a game.

    Games are heavierweight and the only reason it’s as low requirement as they are is because of console peasants. CS2 is like 100gb storage, up from the laughable ~2gb in csgo. That’s just not how the world works anymore. The economy has chosen ease of development and priority on graphical fidelity over deep design complexity. Shit; Starfield is basically just a 200gb graphics mod of Morrowind.

    And then you have heavy users like us, who actually use bleeding edge functions, who have grown up wanting better and more, experimenting and not trusting and wanting to pay cloud. Despite the neon gamer rog chrome and black image, I’d be willing to bet almost every person here in this thread has at least one HDD currently in use (take note of these demographics: fediverse, English speaking, pcmr, aware of RAM) - and the reason is because they’re cheap, fairly reliable storage and we all ain’t made of money. Ironic because of the amount of RAM being discussed.

    32GB has been the new 16GB for probably five years, and realistically, 64GB is actually what you should be getting when you upgrade/make a new build.

    Reason: 64GB, right this minute, is one double above “just cutting it”.