In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

  • bungle_in_the_jungle@lemmy.world
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    8 months ago

    Man, how about you rather try to not make the game an insufferable grind fest. I love the gameplay so much, but each time I decide to log back in and give it another go it doesn’t take long before that fun layer is peeled back and I see the grind lurking underneath.

    • echo64@lemmy.world
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      8 months ago

      the grind keeps attach rate though, it’s no good for them if you log in, have fun, do the stuff and log out again for six months

      this is what all these GaaS are based around, I gotta grind this magical stick, I gotta grind Diamond, I gotta grind this battlepass or I’m losing money!

      • probablyaCat@kbin.social
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        8 months ago

        Honestly if I could play all of the game without having to grind like a fucking mad man, I’d probably regularly buy expansions and pay for a season pass.

        I love the coop. I love the gunplay. I love most of the game except the grind.But I have kids and real life shit to do. I tried getting back into it during witch queen, but the amount of time I had to spend daily on it made it damn near impossible to play the dungeons and stuff. I had a little extra free time when I did that too. By the time I managed to hit the cap, I realized I was not having any fun doing it. So I quit. Had a clan I liked chatting and playing with. It was cool. But I’m just not going to keep paying for and playing a game that just feels like a tedious as fuck job.

        • echo64@lemmy.world
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          8 months ago

          sure, so here’s the reality check.

          you aren’t profitable to these GaaS companies, you have kids and real life shit to do. you aren’t gonna bring them in money.

          The people bringing in the money do the grind. it’s what all these GaaS games are. I too would enjoy if these studios made traditional games that are made to be enjoyable rather than made to keep attach rates up. but that’s not what they set out to make.

          • probablyaCat@kbin.social
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            8 months ago

            I mean I was purchasing the expansions and the season pass. And on games that I feel I’ll stick with for a while I even get some cosmetic stuff at times.

            I doubt it is even a matter of them measuring the profit. I imagine that a lot of it is they (and many other gaas games that aren’t pay to win) are trying to be the only game a person plays. To make them feel devoted to it. Like they would have wasted so much of they give up (sunk cost fallacy) and that by switching games they’ll get behind in their main game. Because of they aren’t profitable with a repeatedly paid game and season pass off of a person then they have some real bad management. In fact, me paying for a season pass and the expansions and using the server less should make me more profitable than most players except for the whales that buy all the cosmetics too. Especially when Fortnite and Warframe are f2p and profitable.

      • R0cket_M00se@lemmy.world
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        8 months ago

        That’s because they’re only making games for the whales who grew up thinking they have to be constantly unlocking a battle pass to have fun.

        The game used to just be fun.

        Now we only gave the indies making new ideas.

        • echo64@lemmy.world
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          8 months ago

          Fun fact this isn’t true! You can play games outside of gaas without relying only on indies.

          I’m playing alan wake 2, and it’s fantastic and full of new ideas. Are you?

    • William@lemmy.world
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      8 months ago

      I hate grind, but I used to enjoy just playing D2 weekly, way beyond the weekly content.

      Then they decided that literally everything needed to be a slog, and that being overpowered was bad, and they ruined my fun. I went from 80 hr weeks (I know this isn’t healthy) to 1 hour weeks over the course of a couple seasons. I still spent a lot of time after the launch of the latest DLC, but after that was done, and they upped the base difficulty by removing the effect of levels on almost all base content, I struggled to stay engaged. This season, I just gave up. I’ve got like 15 levels, when I usually have 200-300 in the battle pass.

      I’m not saying they don’t have a grind problem, too, but it wasn’t what killed it for me.

  • Carighan Maconar@lemmy.world
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    8 months ago

    Now I will say that a game company maybe doesn’t need 1100 employees. That’s just intuitively oversized, at least to me.

    That being said, I cannot imagine a substantial amount of money, that could trivially uphold those jobs, is being wasted on middle management positions which will not be part of these layoffs (of course, they never are), bonuses and C-suite yachts. Plus, the company had no game release sind 2017, maybe not performing too well financially is, well, expected? That is, certainly the wise CEO put significant sums of money from the highly successful early years of Destiny 2 aside to easily cushion the leaner years later instead of blowing it all on cocaine and hookers, right? Otherwise, why would someone keep that management around that cannot even do something as simple as cushioning money? Right? 😑

    I hate how this never affects the people who are actually responsible for the losses. You never get the C’s sued to take the bonuses back they got blown up their arses. You never get all the excessive layers of middle management removed. No, they always let go of the actual workers, who could do fuck all to prevent it to begin with.

  • Conyak@lemmy.tf
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    8 months ago

    It’s fucking ridiculous that CEO’s make decisions that make players dislike a game or product yet the workers are the ones getting laid off. I doubt any of the regular employees had a say in the shitty DLC decisions.

  • Kyrgizion@lemmy.world
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    8 months ago

    In their defense, Destiny 2 did morph into a vast turd over its lifetime. Terrible story, terrible characters, repetitive gameplay, zero innovation. Gog is full of 15$ games with much more to offer than Destiny 2 ever had. Good riddance to bad rubbish.

    • verysoft@kbin.social
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      8 months ago

      I think they had the ideas guy in once every couple years and then they just reused the shit of the mechanic he came up with at that time.

  • hubobes@sh.itjust.works
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    8 months ago

    The CEO has to go because they failed to deliver? Right? I mean that’s why they get paid so much, to take responsibility. Now they will face the consequences of their failure! No?

  • Phegan@lemmy.world
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    8 months ago

    The last thing workers want to hear is “the right people” when they see their friends and colleagues laid off. I was at a company that said that after a round of layoffs, the CEO got absolutely roasted for saying it.

  • Crystal_Shards64@lemmy.world
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    8 months ago

    I stopped playing when the first dlc dropped. Honestly if they stuck with their original vision of destiny and kept the first game going I would have probably stuck with it.

    I miss the halo era of bungie. Bring that bungie back lol

  • P03 Locke@lemmy.dbzer0.com
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    8 months ago

    Destiny 2 came out in 2017. Maybe make a new game, instead of trying to leech off of the old one for 6 years?

  • kilodelta @lemmy.world
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    8 months ago

    Bungie milked their audience with a hard drive occupying piece of shit. The design of Neomuna was crap. The characters were crap. The story was awful. The level design was amateurish at best.

    It makes me mad that I have an addictive itch that needs scratching.

  • Phegan@lemmy.world
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    8 months ago

    Then stop pushing the player base away with predatory profiteering tactics.

    This is on leadership, not the workers. It’s a shame they have to suffer for the mistakes of a profit greedy leadership team.

  • Queen HawlSera@lemm.ee
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    8 months ago

    Stop selling overpriced expansions that never go on sale with a new one coming every week.

    Cmon at least Sims 4 does bundles and shit

  • Dark Arc@social.packetloss.gg
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    8 months ago

    Despite what others are saying, the game is fine (at least compared to its previous state/status)… They’ve made a lot of changes to improve the onboarding experience and remove pain points. They’ve made things less grindy and more engaging every expansion.

    The last DLC just had kind of a meh story to it, “the discovery of strand.” The environment they used also wasn’t all that pretty or interesting. It wasn’t snow, it wasn’t a swamp, it was a minimalistic city-scape with some canyons.

    That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn’t even that good compared to the new stuff mind you – it was extremely short and grindy) has almost definitely caused the profit loss.

    Not to mention, playlist activities still feel bland… Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you’re caught up, it’s either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don’t.

    • GoodEye8@lemm.ee
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      8 months ago

      If the game was fine it wouldn’t be 45% below their revenue projections.

        • GoodEye8@lemm.ee
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          8 months ago

          Except Bungie isn’t creating a new game here, they’re continuing a game they’ve been supporting for years. They have years of metrics and they should have a pretty good understanding how much revenue to expect. Even if they were overly optimistic and set an unrealistic projection it doesn’t explain missing it by 45%.

          • beefcat@lemmy.world
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            8 months ago

            I can’t really comment on the current quality of the game in 2023, since I noped out about 4 years ago, but there are any number of explanations.

            • Lack of new content. I haven’t seen the game discussed much in the gaming press, which means there probably haven’t been any notable content drops for a while. It sounds like the game’s next expansion has been delayed, and the game is being maintained by a skeleton crew while the rest of the studio focuses on Marathon.
            • Competition. With few exceptions, good games always slowly bleed users as shiny new alternatives attract players. This is compounded if you’re running a live service game and have a long content drought.

            My point isn’t “Destiny good”, I don’t really know that. My point is that we can’t really draw conclusions about the quality of the game based solely on missed revenue targets.

            • GoodEye8@lemm.ee
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              8 months ago

              I agree that you can’t draw conclusions about the quality of the game simply by the fact that it missed the revenue target. But I’m not drawing the conclusion based on the fact that it missed the target but rather based on by how much the target was missed. If they missed by 15% then sure, it’s not an indication because maybe they really did overestimate their target. But 45%? You don’t miss by that much when you have yearly revenue numbers showing you the trend. My point is that such a severe miss in this case does end up being indicative of the quality because the explanations, even yours, will end up being negative about the game.

            • Dark Arc@social.packetloss.gg
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              8 months ago

              It sounds like the game’s next expansion has been delayed, and the game is being maintained by a skeleton crew while the rest of the studio focuses on Marathon.

              FWIW, they have ~650 people even after the layoffs for destiny 2 alone. Hardly a skeleton crew. The content drops have been the same as they’ve been for years, seasonal content drops in-between expansions. There is definitely a lul period where there’s not new stuff getting released to give people a chance to catch up.

              Competition. With few exceptions, good games always slowly bleed users as shiny new alternatives attract players.

              There is some of this. I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

              Realistically, I’d say it’s A) bad PR and B) a failure to make new gameplay loops that shake things up significantly C) a failure to fully utilize old content (there’s not a lot of reason to play old strikes, not a lot to encourage players to help others out in old story missions, etc – replay value is artificially neutered by making too many things curated which limits choice)

              • beefcat@lemmy.world
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                8 months ago

                I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

                I think this is mostly just the fact that the people who spend the most time on social media are also basically kids with very little spending money. None of my millennial peers even blinked when AAA game prices went up to $70 with the new console generation. We have fairly mature careers and have paid off our student debt by now.

                • Dark Arc@social.packetloss.gg
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                  8 months ago

                  Maybe, but we’re also seeing it in reviews in such high quantities, it feels like it has to be more than just kids. And like, sure I’d love if the games were cheaper, but they certainly haven’t gotten cheaper or less risky to make.

                  It’s frustrating either way… I don’t care if the game is $100. I want to know A) does it have pay to win mechanics or gambling (things I actually consider to be predatory – another word that is significantly over used right now), B) is it fun?, and C) how much replay value is it (i.e. should my expectations be set for a really great 80 hours or potentially hundreds – I’m okay with the former sometimes, but it’s nice to know what I’m getting into).

                  Lately with steam reviews it’s like “tHiS gAMe coSt toO muCh. Y u So gReDy!?!” Which tells me none of those things and just gives me old man yelling at a cloud energy about how things (particularly live service stuff) does cost money to develop and run beyond a 1 time purchase of $25.

                  Maybe you can relate … Maybe not …