• 3 Posts
  • 74 Comments
Joined 3 months ago
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Cake day: February 26th, 2025

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  • Peer review…

    Too many cooking sites are let’s exchange your recipe and end up with either stuff missing or absurdly high amount of sugar (as a rule of thumb divide by 2 the amount of sugar) or a lack of salt/spice even when they’re notsimply forgotten.

    Published books tends to be a bit better as in principle they’re revised.

    Peer review is how scientists correct that. Often it’s as simple as on figure 2, the labels are too small and sometimes it’s I don’t get how you’ve built your experimental setup can you clarify this section? It’s rarely catching biq mystake but really improves overall quality



  • It’s not about who has to change their character concept. But about building a party which can work together.A session zero and common character creation is universal seen as a good practice

    I’ve seen campaigns where players had to actively avoid PvP due to big difference in goal/loyalties/alignment. Let’s avoid the my family hates your familytrope.

    Then, indeed, not doubling the skills or have skills not matching the campaign. You don’t want to have 5 pilots for one space ship. Especially if it means you don’t have a social character.

    There is more character I’d like to play than games where I could play them, so not that much of a problem anyway


  • The problem is that while combat focused PC have armour, high initiative, multiple attack per round, and don’t fail their roll. You’re like acting at the end of the round, once when other PC do it 3 times, fail your attack and as soon as you get hit you’re unconscious. The cool part of putting the big combat at the end of the session is that you can take a nap, and have the GM waking you up at 5 combat is over, let’s give the XP and the first train homes leaves in 30 minutes


  • Missing

    • The didn’t listen when the GM talked about Theme and mood and end up with a character who doesn’t fit with the party/canpaign

    • The traitor, you know the Scorpion/Tremere who will betray the party at every possible occasion and stab any PC showing their back

    -The hero, who feel like their main character

    • The anti hero, in general their player use all the possible flaws (and therefore built a strong character) A one eyed, alcoholic single parent with a deadly enemy, but they can shoot a coin at 1000m, so feels like they’ll have again to do the job rather than staying home.

    And many more