They are putting everything on PC and they claim they will keep doing that, so… ideal outcome it is, I suppose.
I do think that’s better news. PC master race bros typically say consoles are holding PC gaming back, but this is the opposite of reality. PC gaming has benefitted a lot from having a set target hardware spec inherited from consoles. From controller standardization to performance optimizations, PC gaming would be much worse off without a console fixed target.
In unexpected ways, too. If you remember the bad old days of PC exclusive games they either targeted unattainable hardware as a tech demo or they aimed at the garbage tier lowest common denominator, which is how you ended up with games looking like World of Warcraft and The Sims for decades.
I love PC handhelds, but I certainly would hate for every PC release to be built primarily for those and laptops with mediocre iGPUs.
Everything huh? I’ll believe that when I see it. :P I’ve been waiting on Bloodborne and the Demon’s Souls remaster for so long.
I also don’t completely agree console targeted games are a good thing. Sure, controller standardisation has been great for games played on a controller, but if you have any other type of peripheral, that thing is still using DirectInput, with all the associated issues. Plus I’m sure Mass Effect 2 wasn’t the only game that was less than it could have been for being console first.
And yeah, a lot of older PC games were targeted at hypothetical future computers. In many cases that worked out; you could play it on medium now, and play it on high on your newer PC in future years (which maybe it’s just because I was younger and had less money, or maybe it’s because the games industry has expanded since then, or a bit of bother, but I feel like that was more a thing in the past than often happens now). There were also cases where it didn’t work out, of course. Notably Crysis, which was coded assuming CPUs would continue their meteoric rise in single core clock speed, which basically stopped being a thing the day it came out. Meaning PCs today still can’t run it that well.
I guess “every new game” is more accurate. I don’t know if they are in much of a hurry to go back to the old catalogue. Also, pretty sure by now that there’s a bunch of contract blockers in the FromSoft deal preventing the ports. That’s not to say they won’t eventually sort them out, but that’s clearly not a Sony-only thing. For the same reason I wonder if they can get Astro Bot out of the PS5, given all the third party IP thrown all around that game. We’ll see, I guess.
I think it’s telling that you’re still thinking back to ME2 when this comes up. It’s such a stale debate, but people who got into PC gaming in the aughts seem to be a bit stuck in a talking point that never made sense in the first place. It’s even weirder these days, given how much everybody is struggling with accessing high end GPUs and feeding absolutely insane high refresh/high res monitors with the stuff that’s available and with maximum settings going all the way to real time path-tracing. Not only are consoles not holding back the high end of PC, the high end of PC is apparently not holding back the high end of PC, and it kinda sucks.
Every game is Crysis now and nobody will praise me when I go “I told you so”. It kinda sucks.
Well I also stopped playing most AAA games a while ago, which is where you see console lead platform the most, so yeah I don’t have a newer example sorry. They may or may not exist, I wouldn’t know.
They are putting everything on PC and they claim they will keep doing that, so… ideal outcome it is, I suppose.
I do think that’s better news. PC master race bros typically say consoles are holding PC gaming back, but this is the opposite of reality. PC gaming has benefitted a lot from having a set target hardware spec inherited from consoles. From controller standardization to performance optimizations, PC gaming would be much worse off without a console fixed target.
In unexpected ways, too. If you remember the bad old days of PC exclusive games they either targeted unattainable hardware as a tech demo or they aimed at the garbage tier lowest common denominator, which is how you ended up with games looking like World of Warcraft and The Sims for decades.
I love PC handhelds, but I certainly would hate for every PC release to be built primarily for those and laptops with mediocre iGPUs.
Everything huh? I’ll believe that when I see it. :P I’ve been waiting on Bloodborne and the Demon’s Souls remaster for so long.
I also don’t completely agree console targeted games are a good thing. Sure, controller standardisation has been great for games played on a controller, but if you have any other type of peripheral, that thing is still using DirectInput, with all the associated issues. Plus I’m sure Mass Effect 2 wasn’t the only game that was less than it could have been for being console first.
And yeah, a lot of older PC games were targeted at hypothetical future computers. In many cases that worked out; you could play it on medium now, and play it on high on your newer PC in future years (which maybe it’s just because I was younger and had less money, or maybe it’s because the games industry has expanded since then, or a bit of bother, but I feel like that was more a thing in the past than often happens now). There were also cases where it didn’t work out, of course. Notably Crysis, which was coded assuming CPUs would continue their meteoric rise in single core clock speed, which basically stopped being a thing the day it came out. Meaning PCs today still can’t run it that well.
What was I saying? Eh nevermind.
I guess “every new game” is more accurate. I don’t know if they are in much of a hurry to go back to the old catalogue. Also, pretty sure by now that there’s a bunch of contract blockers in the FromSoft deal preventing the ports. That’s not to say they won’t eventually sort them out, but that’s clearly not a Sony-only thing. For the same reason I wonder if they can get Astro Bot out of the PS5, given all the third party IP thrown all around that game. We’ll see, I guess.
I think it’s telling that you’re still thinking back to ME2 when this comes up. It’s such a stale debate, but people who got into PC gaming in the aughts seem to be a bit stuck in a talking point that never made sense in the first place. It’s even weirder these days, given how much everybody is struggling with accessing high end GPUs and feeding absolutely insane high refresh/high res monitors with the stuff that’s available and with maximum settings going all the way to real time path-tracing. Not only are consoles not holding back the high end of PC, the high end of PC is apparently not holding back the high end of PC, and it kinda sucks.
Every game is Crysis now and nobody will praise me when I go “I told you so”. It kinda sucks.
Well I also stopped playing most AAA games a while ago, which is where you see console lead platform the most, so yeah I don’t have a newer example sorry. They may or may not exist, I wouldn’t know.