• psud@aussie.zone
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    4
    ·
    edit-2
    17 hours ago

    Yeah and free parking jackpots break monopoly by making the game run for hours

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

    One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

    When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

    • squaresinger@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      5 hours ago

      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

      Rolling dice implies that there’s a chance of failure.

      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

      • macmacfire@lemmy.ml
        link
        fedilink
        arrow-up
        2
        ·
        4 hours ago

        The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

        1/20 is much less regular than 5/20 or even 19/20

        It’s still far more common than is reasonable.

        • squaresinger@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          4 hours ago

          The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

          The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

          And even if I don’t, the players can tell me the stat before a potential check.

          • macmacfire@lemmy.ml
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            3 hours ago

            I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

            • squaresinger@lemmy.world
              link
              fedilink
              arrow-up
              1
              ·
              3 hours ago

              I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

              And in any case, the player can just say when they have one.