DannyMac@lemmy.world to RetroGaming@lemmy.worldEnglish · 8 months agoF-Zero courses from a dead Nintendo satellite service restored using VHS and AIarstechnica.comexternal-linkmessage-square19fedilinkarrow-up1156arrow-down12cross-posted to: games@lemmy.world
arrow-up1154arrow-down1external-linkF-Zero courses from a dead Nintendo satellite service restored using VHS and AIarstechnica.comDannyMac@lemmy.world to RetroGaming@lemmy.worldEnglish · 8 months agomessage-square19fedilinkcross-posted to: games@lemmy.world
minus-squareTWeaK@lemm.eelinkfedilinkEnglisharrow-up9arrow-down1·8 months agoIt’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased. The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.
minus-squareTwilightVulpine@lemmy.worldlinkfedilinkEnglisharrow-up3·8 months agoIt’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.
minus-squareTWeaK@lemm.eelinkfedilinkEnglisharrow-up1·8 months agoWere they full priced games as well?
minus-squarewoelkchen@lemmy.worldlinkfedilinkEnglisharrow-up1·7 months ago there’s no official lasting copies that anyone can own. Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now…
minus-squareTwilightVulpine@lemmy.worldlinkfedilinkEnglisharrow-up1·7 months agoAs do most live service publishing companies. That is the whole problem. They aren’t bothered by simply looking bad for not preserving them.
minus-squareyamanii@lemmy.worldlinkfedilinkEnglisharrow-up3·8 months agoIt is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.
minus-squareTWeaK@lemm.eelinkfedilinkEnglisharrow-up1·8 months agoYes but this was also around 30 years ago when data storage was smaller and more expensive.
minus-squarewoelkchen@lemmy.worldlinkfedilinkEnglisharrow-up1·7 months ago Yes but this was also around 30 years ago when data storage was smaller and more expensive. The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.
It’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased.
The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.
It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.
Were they full priced games as well?
Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now…
As do most live service publishing companies. That is the whole problem. They aren’t bothered by simply looking bad for not preserving them.
It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.
Yes but this was also around 30 years ago when data storage was smaller and more expensive.
The biggest SNES games were only a couple of megabytes. Super Mario World is only 512 kilobytes is size. It was certainly possible to archive the complete collection which is 1.7GB uncompressed. In 1992 IBM introduced archival storage tapes that 2.4GB of data.