• webadict@lemmy.world
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    11 days ago

    I always get extra disappointed by the Outer Worlds, because I always confuse it with the Outer Wilds and would rather play that game.

    • scrion@lemmy.world
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      11 days ago

      Ah shit. I swear to god, this just happened to me. I came to the comments, confused why a trailer for Outer Wilds 2 would be age-restricted.

      Ugh.

      But then again, you cleared up my confusion, so I guess there’s that.

    • Crankenstein@lemmy.world
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      10 days ago

      Weird cause I have the exact opposite reaction. Could not get into Outer Wilds. Flying the ship was so annoying.

      • scratchee@feddit.uk
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        10 days ago

        On the one hand, the ship was one of the most fun parts for me, but on the other, I do wonder if it was a mistake because it makes the game so much more frustrating for anyone who hasn’t been trained on kerbal space program or some other Newtonian space control game to get the hang of it.

        It’s like riding a bike, if you know how to do it you have trouble even imaging why it’s hard, but nobody can do it at first, and it takes ages to get the new instincts to actually enjoy it.

        • tiramichu@sh.itjust.works
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          9 days ago

          The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.

          The other good parts of that game were progression, and death.

          I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.

          And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.

          Masterpiece game honestly.

    • Psythik@lemm.ee
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      10 days ago

      I played them both and was disappointed by both. Didn’t even bother finishing either of them.

      Depression is a bitch. :(

  • Scratch@sh.itjust.works
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    11 days ago

    I was not super enamoured with 1. But most of my complaints were from features that just needed more time to cook.

    Really hope they get addressed in 2. Would be an incredible game if so.

    • Snot Flickerman@lemmy.blahaj.zone
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      11 days ago

      The story in 1 was also weak. When you’ve got shit like Disco Elysium out there, the pandering “ooh capitalism is big bad” while also not giving it a serious critique falls pretty flat.

      The trailer for 2 even jokes about how its “by capitalism.”

      • Incblob@lemmy.world
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        11 days ago

        While I agree with you, it’s a bit unfair to compare the two.

        DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.

        OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.

        This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).

        I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.

        • Sanctus@lemmy.world
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          11 days ago

          I’m gonna be real, with all the material to be inspired by, you dont really have to spend all that much to produce a great story. 1 had all the pieces there, it was just missing that little something that makes it great. It felt like a watered down Monty Python.

    • Psythik@lemm.ee
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      10 days ago

      That was my issue with the game too. The concept was good, but the game seemed rushed. You can literally see blank spaces in the map that were obviously supposed to have stuff there (like an extra companion quarters on your ship that was clearly walled off and deleted, for example). The sequel has potential to be great if they take their time on it.

  • don@lemm.ee
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    11 days ago

    I’m a Spacer’s Choice man, myself. Everything else is just trustworthy and reliable.

    • Crankenstein@lemmy.world
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      10 days ago

      Same. It was rough but damn it was good fun. I really hope they cleaned up the edges with two and full send it with that dark satire angle again. I want them to double down with the humor they cultivated for the in-game world.

  • Cenotaph@mander.xyz
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    11 days ago

    Very excited! I hope they increased the scope a little, as the first one felt just a little short. That said though, I loved what was there!

  • slazer2au@lemmy.world
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    11 days ago

    Seems interesting enough. The first game was fun and I wonder what ending from game 1 is canon.

  • omega_x3@lemmy.world
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    9 days ago

    I just hope the flaws have a much better reward than the first. The tradeoff never felt like they were worth it.

    • pyre@lemmy.world
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      9 days ago

      that’s one of the things they underlined in the direct. they seem to be more interesting in general. klepto for example lets you sell things you’ve stolen for more money but every now and then you auto steal stuff you look at, which can get you in trouble.