• MudMan@fedia.io
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    2 months ago

    Gen Z/late millenials trying to interpret retro games they play on emulators with no manuals is the modern “people making extremely detailed marble statues because they don’t realize Romans painted theirs”.

    That’s how you end up with Blue Prince and Dark Souls and stuff.

    • ArbitraryValue@sh.itjust.works
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      2 months ago

      I refuse to believe that Romans painted theirs. I mean, the evidence is clear that they did but it would look so terrible!

      • MudMan@fedia.io
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        2 months ago

        Yeah, and old games were just well designed with no handholding and absolutely didn’t include full bullet pointed tutorials for the first hour in the manual as a matter of course.

          • grue@lemmy.world
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            2 months ago

            Somebody made a good point in another thread a while back (or maybe it was The 8-Bit Guy in a youtube video?) that a lot of times the manual got read as you were riding in the car back home from the store since you couldn’t play the thing yet.

          • MudMan@fedia.io
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            2 months ago

            What did you do during the ten minutes it took to load tape games? Or the ten minutes it took to install them from floppy? Or…

            Oh, wait, NES/N64, huh? You were into rich kid games.

            So what did you do while you were getting driven back from the shop by your valet or whatever you guys had at the time?

            All joking aside, I bet there was some divide between console and computer players on that front. I had binders of technical documentation from flight sims and entire novellas that came in RPG and adventure game boxes. The “here’s how to play through the first chunk of the game” tutorials were just one format for that stuff, but perhaps the most platform-agnostic of them.

            And, of course, there were walkthroughs and guides in gaming magazines. Getting stuck and waiting for the next monthly issue hoping they’d cover the game was a subtle form of monetization for games journalists even then. “Pivot to guides” has happened before.

              • MudMan@fedia.io
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                2 months ago

                The GameFAQs era will become a bit of a lost age between the print magazine guides and the “IGN became a guide site so slowly we barely even noticed” period.

                I wonder if there will ever be some specific nostalgia for it or it was just too short and grungy for anybody to care.

                • grue@lemmy.world
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                  2 months ago

                  GameFAQs etc. need to be archived in a public database and incorporated into stuff like RetroArch.

                  • MudMan@fedia.io
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                    2 months ago

                    GoG has decent manual integration. Steam has decent guide integration.

                    I think it’s a good idea on paper, but at some point having it in an overlay or whatever seems less functional than just bringing it up on a phone or a second screen, you know?

    • Bartsbigbugbag@lemmy.ml
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      2 months ago

      Tunic is really cool, it’s sorta based off the dudes experiences not being able to read and playing Zelda trying to use the manual to figure out wtf is going on, to my understanding.

      • Rhynoplaz@lemmy.world
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        2 months ago

        I think they’re saying if you fire up some old NES games without the manual, you’ll only learn from trial and error, and it’s going to be hard as hell. (Even with the manual, they were not as forgiving back then)

        Hence, people designing challenging games without instructions thinking THAT’S what the old timers must like!

      • Cethin@lemmy.zip
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        2 months ago

        Dark Souls is largely inspired by Miyazaki consuming western media without being able to fully understand it. He had to try to fill in the gaps himself. I assume that’s what they meant.

        A good example of this is Tunic, where the manual is not understandable at first, but you can figure out as you play. These games create very interactive world building where you’re supposed to pay attention and piece things together yourself instead of being handed the solution.

      • subignition@fedia.io
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        2 months ago

        It is a mystery/puzzle/roguelike where you have to figure out what to do, how to do it, and even how the game works. You get a broad goal at the beginning, but you have to experiment, learn, and solve puzzles to progress. It basically requires that you take notes. It’s brilliant

        • brax@sh.itjust.works
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          2 months ago

          That’s actually pretty awesome! I have it on my wishlist but it thought it was more like just an adventure/puzzle kinda thing.

        • brax@sh.itjust.works
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          2 months ago

          Oh I haven’t read/watched anything. I saw somebody just kinda starting it and thought it looked like my kinda jam, so I wish listed it.