Are you joking? I’ve saved thousands, maybe hundreds of thousands, by waiting for Steam Sales and buying games at a reasonable price for me(I’m poor) rather than paying $60 a game. Nobody else does this(When was the last time Nintendo put Mario Kart on sale?)
The statement “Steam overcharges gamers” is self-defeating and hilarious.
Totally agree, steam is one the big players that stills offers a quality service both for consumers and for developers
Maybe this lawsuit is founded by this dodgy lawyer group on behalf of a competitor under the table, who is pissed at exactly the fact steam sales are too generous and others cannot compete
Would said competitor be the one who successfully trained their users to only look at their store once a week for a free game or two then close the store again? 😉
I recently got my first current-gen game console a couple of years ago (Nintendo switch) and was floored at how expensive all of the games are and how meager the sales are. PC gaming is shockingly cheap when you get down to it
FYI go walk your local target from time to time. They’ll sometimes have random sales on the big switch games with no online listing of the sale. I got the last pokemon game 6 months or so late for $20 off
Nintendo doesn’t reward super patient gaming though like other consoles where I didnt pay more than over $20 for any PS4 first party exclusives. It is actually on the weird side where sometimes physical prices actually go up with Nintendo seeming to be more conservative about number of physical copies they make to keep prices high compared to Sony where brick and motor stores look to offload physical inventory. So leads to used market for Nintendo games going crazy compared to downward trend of other consoles.
Oh that’s good to know! Too bad my nearest target is 20 miles away and a very annoying drive over a poorly designed arterial road
I remember a couple of years ago when my little brother saved up for a switch for like a year, and then didn’t have any money left for games because of the prices.
Sales of physical copies of games is where consoles truly shine. It’s not as great as a few years ago (getting surplus steelbook games for like $10 sometimes), but you can still regularly pick up AAA games that are a handful of months old for $20 or sometimes less.
Check sites like dekudeals and psprices (steamDB is great too for making sure you’re not being over charged on Steam).
It’s just being a savvy consumer.
But yeah, when it comes to Nintendo hardware, the only reason to have it imo is the first party games, and those will never go on sale so you might as well just pony up. You can do the voucher thing and save $10 on each if you get two games (dunno if that’s still a thing).
Right?! Having moved off of consoles entirely this generation, I’ve hoovered up amazing games during the countless Steam sales at prices CEX can’t even beat.
I hope this gets thrown out as hogwash.
Playstation and Xbox regularly put games on sale. And their base prices almost always go down over time. I assume Steam is more steep discounts. But you can absolutely get by without paying full price on consoles if you wait.
You can usually snag items for 75% or more off about 1-2 years after launch on Steam (and by extension all other PC game sales platforms) and it’s consistent enough that you can count on it (and I do!). I’ve never seen discounts go that deep on consoles, at least not for games I actually play.
Also GOG will just decide at random that a game is infact 1 dollar for no reason.
Nintendo doesn’t tho
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You’re poor but have possibly spent hundreds of thousands on games?
No, I’ve saved hundreds of thousands. Between Steam sales and Humble Bundle, always being a patient gamer, I’ve amassed over 300 games id like to play but haven’t spent more than $500 on Steam over my entire life. I’m poor but $500 over a couple years I can do.
For comparison, at $60 a game, that would buy me 8 console or Nintendo games at full price plus a little DLC.
It’s the best price, bar none.
You’ve saved hundreds or thousands, but you’ve not saved hundreds of thousands.
Is that in American dollars?
If those 300 games were even US $70 each which is exceedingly generous, you’d only scratch $21,000 as the cost of everything. Unless Steam was literally giving you $180,000+ for using their store, you’ve not saved hundreds of thousands.
Unless you’re referring to hundreds of thousands of pennies.
It’s possible they have more games in their library as they did say 300+ games they want to play, but yeah the numbers they gave don’t add up to hundreds of thousands. Unless they were taking phrases like “a $700 Demon Souls machine” very literally.
My mistake, I thought you’d literally saved thousands from sales pricing
Different guy but I’ve got over 2,700 games on Steam thanks to sales… So I’ve probably saved at least one thousand… Maybe not two, unless we count not buying for Star Citizen as a savings!
Which is totally reasonable, but 100x that raises an eyebrow
yen
Can we not go after one of the few good guys in gaming? Please? If you want to hound someone Nintendo is right over there.
No. It’s easier to go after the “good guys” than the bad guys because they’re easier to beat. They won’t use all kinds of slimy, underhanded tactics to fuck you over.
Edit: I don’t approve of the lawsuit against valve, but that’s the way of the world. Scummy companies and people have many tools they can use to drag you down to their level.
Companies are never your friend.
Valve is like any other company. They’re as good as your money is good.
Its still going after the LEAST shitty company and expecting your life to get better when the competition is FAR WORSE
Fair, but not-shitty companies eventually become shitty companies in almost every circumstance. I hate making the argument that someone is fine because they only hurt a few people compared to the guy who hurts lots.
“Charges 30% fee” “That’s too high! You’re ripping us off”
“Charges 10% fee” “That’s too low! No other platforms could hope to compete against you with that!”
This is nothing but people bitching about nothing for the price gouging. I will give merit to the anti competitive nature if game makers aren’t allowed to have their games listed for less at other stores. As far as add on game packages locking you in goes…that might be a technical minefield to ensure compatibility.
Conspiracy theory here…
Maybe this is an initiative by competing platforms? Epic? Ubisoft?
Stir some shit, hope to get valve in legal issues so that they’re legally forced to become less competitive and therefore creating a chance for these other platforms?
Of course it is.
All those large online action/claim sites are commercial in underlying nature. When you saw all the small farmers protest in Germany it was primarily driven as an action by about 5 large farming conglomerates because they are the ones getting ~85% of the grant money that was being cut. The whole point of the cut was to not funnel money that was supposed to go to small farmers to large megacorps after all. Who in turn instrumentalized the small farmers to protest it.
Probably what’s going on here, too. You can bet somewhere deep deep down, this is something Tim Sweeney cooked up.
Of course it is. There is a similar case in the US right now, or was, by the dude behind the fighting rabbits game and parts of the humble bundle that was being bankrolled in his lawsuit by epic games.
This of course. Any reduction in fee would not go the people. Studios would raise their prices.
Yes, if Valve limited the price games could have in other stores that would be anti-competitive, but that’s not the case. Their price parity clause is just for selling steam keys.
Then the entire lawsuit hope is pretty much bs.
This lawsuit being funded by a Epic Games shell company would not be surprising in the least. They have done so much and stooped so low to try to not have to actually do work and create a good platform.
This lawsuit build on a false premise. Steam doesnt have a price parity clause for other stores. What this lawsuit alleges applies to Steam keys that the developer generates through Steam. If the developer lists those keys for sale at a price lower than what the game is listed for on Steam, then the price of the Steam Store purchase price must match it, so that people visiting the store page on Steam get the same discount. It doesn’t matter if you list your game on GOG and discount it there.
Its literally helping players.
Seems like that’d be hard to track with so many stores selling steam keys just looking at isthereanydeals.
Weird thing is it is the publishers themselves that are able to set the price so they are choosing not to put the game on sale same as it is elsewhere. Probably to not devalue the price of their game like the Nintendo strategy when it comes to certain storefronts.
Probably operates closer to corporate software licensing deals, i.e. “we might not catch you but if we do it’s over”
Just for clarity: how would it do a disservice to players if a dev can sell their steam keys for any price, no matter which platform?
Steam is a service that costs money to keep running - lot’s of money actually in their scale. When you sell a Steam key outside of Steam, they don’t get their cut which goes toward running costs and whatnot. It doesn’t of course matter if it’s just some random few keys but if almost all devs started to do that, it could cause some serious funding problems to Valve. That could then lead to reduced service levels of Steam and that would hurt their customers - the players - the most.
So while it’s not a big problem currently, it could be if it wasn’t prevented properly in contractual level. People who think that is an unfair clause don’t probably understand what it actually takes to run a service like Steam or they are straight competitors trying to run them out of business in any way imaginable.
E: And actually if Steam still allows selling the Steam keys in external services but only requires the price to match the price in Steam, it’s already a quite charitable policy. I guess they count on not too many people buying the key externally for the same price than in Steam store.
Just think about how this works.
Steam currently allows you to generate keys and sell them for free, only stipulating that they must be sold for the same price as on steam.
Let’s say they are told that stipulation can’t be enforced.
Valve, will probably go with 1 of 2 options.
1 - you can no longer generate keys. So all the great key sites(GMG, Fanatical and so on) no longer exist, because no steam keys.
2 - Valve charge an upfront fee for keys generated. Now smaller pmdevs and publishers can no longer supply keys to sites, because they can’t afford the upfront costs.
What incentive does valve have to continue offering this free service? If it can be exploited for the detriment of steam, they will stop providing it.
Let me try and understand this by altering the product.
Valve now produces cars and the devs are people who make these cars inside factories. Same as is currently the case, these employees get cars cheaper and are asked to not undercut the seller by holding onto the cars for a certain amount of time before selling them used.
It does make sense for me to view it that way. One could argue that the couple cars that get sold by employees doesnt do anything to hurt the brand and that pressuring them to keep the price high manipulates the market.
Also, doesnt the work of steam accumulate to hosting mirrors of a game and hosting a large website they get billions in revenue for?
This analogy is so bad, it is not even close to what is happening.
I will try and adapt to cars for you(I dont know why), but this is just really really bad.
Say you have designed a car, you can produce them on a very small scale, but you have come to valve(they make cars now) to mass produce. They do so, for a 30% cut(that reduces the more they sell) for everything they sell from their direct sales at the price you have set. There is no material costs or labour costs, just that cut of the price you have set.
Now valve have a sales page and are selling, and you decide that actually I would like more people to see the car, and so you consider selling it at other dealers. Valve says, sure, you can even have the cars for free from us(no 30% cut) and you can have basically an unlimited supply of free fully built cars to sell else where. We only ask that you sell the car at the same price you have set with us if you are selling a car we made.
You want to go sell it new cheaper? You are more than welcome too, but you cant sell the car we produced.
Such a bad analogy, but that is closer to what is actually happening.
First of all, people sometimes use analogies that dont make sense to you. No need to be a dick about it. You could just make a better example.
Staying with cars, I see my mistake. Valve is not producing the cars in this example, valve is doing the car sales for the (small) manufacturer. They dont provide any part of the car, only the exposure and surrounding community. Its not nothing but has zero to do with the product.
What they are asking is „you can sell cars from our showroom, just dont sell them for cheaper than we do“. Which does make sense.
How can this be? All the games I buy on Steam are cheaper than on other platforms. Where are these cheaper games?
I think that is the main point of the lawsuit, if developers sell their game on Steam they can’t sell it cheaper somewhere else. If Value gets 30% the developer has to raise the price a bit to compensate and they have to raise it everywhere. Outside of sales I don’t think most games that are not on Steam are much cheaper elsewhere, so not sure how this plays out.
So don’t sell the game on Steam? Either the huge boost in visibility is worth a 30% cut or it’s not.
If you have a point to make about why Valves is not abusing it’s monopoly position make it. Otherwise no one wants to hear your dumb ‘but the free market is always right’ statement.
As far as I know, this only applies to Steam keys: developers are allowed to generate Steam keys for free to sell on their website (Valve does not get 30% of these sales either) with the restriction being they cannot be cheaper than the price on Steam
I don’t think there’s ever actually been any proof that Valve disallows selling games for cheaper elsewhere as long as you’re not selling those freely generated Steam keys
Proof? What would proof look like?
Do you expect companies to just leak contracts they signed while under NDA?
Not the companies. But some anonymous whistleblower? Sure
Like the anonymous whistleblower who went to a lawyer and triggered this lawsuit?
This suit seems to just be vaguely, “30% is too high”, along with requiring that DLC for a game bought on Steam also be bought on Steam, it was the Wolfire case back in 2021 that alleged they’re not allowed to sell their game for cheaper on other platforms
According to Shotbolt, the developer and digital distribution company is “shutting out” all competition in the PC gaming market as it “forces” game publishers to sign off on price parity obligations - supposedly preventing them from going on to offer lower prices on other platforms.
That’s exactly what they’re trying to say. It could have been cheaper if Valve didn’t have pricing clauses that doesn’t allow developers to price things cheaper elsewhere.
Which is deceptive, at best. Steam doesn’t have pricing clauses for developers’ games. The devs are free to sell their games anywhere they want, at whatever prices they want. But Steam does have pricing clauses for Steam keys. Basically, what allows you to register a game to your Steam account.
You can sell your game for whatever price you want, as long as it’s not the Steam version of the game. They don’t want you giving away Steam keys for cheaper than you can often buy them on Steam. And this makes sense; Steam has a vested interest in protecting their own game keys, and encouraging players to shop on a storefront that they know is reputable; Lots of steam key resellers are notoriously shady, for instance.
Basically, the dev can go sell it cheaper on GoG, or Epic, or their own storefront if they want. As long as they’re not selling Steam keys, they’re fine. But players like having games registered to their Steam accounts, because it puts everything in one place. So devs may feel shoehorned into selling Steam keys (which would invoke that pricing clause) instead of selling a separate version that isn’t registered to Steam. But that doesn’t mean Steam is preventing publishers from selling elsewhere, or controlling the prices on those third party sites. It just means Steam has market pull, and publishers know the game will sell better if it’s offered as a Steam key.
Yep, I was only summarizing their angle. Here are the specifics for anyone who wants to read the source documentation: https://partner.steamgames.com/doc/features/keys#3
The only thing that doesn’t sit right with me is developers stating Steam threatened to delist the game when they expressed wanting to sell elsewhere. I haven’t seen any proof except just the statements, but it would be weird for a developer to lie about that stuff. If anyone has any more sources on that, it would be appreciated
Given that said game is also for sale on the Humble Store, I find those statements dubious at best.
The one example I can think of is the Remnant games, at least for Remnant 2 on release it was cheaper on Epic Store than on Steam, by like 10 USD if I recall correctly
Smells like a smear campaign. Some idiots try to get some fake-ass grass roots movement going.
Bold move, let‘s see how it plays out for them.
I actually was sort of on board after I read the article. Why should a publisher be penalized if they offer a lower price on a different platform?
They don’t really though. They’re talking about selling steam keys in a different platform, not selling the game on a different platform (like Epic Games for instance). You can sell the game for cheaper on Epic or GOG if you want to.
When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game “Overgrowth” at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results. But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.
From the source cited by the article.
https://overgrowth.wolfire.com/buy-now/
Buy Overgrowth On humble bundle
So why is the game still on steam then if that “cited” information was accurate? The humble bundle sells the game without DRM.
https://store.steampowered.com/app/25000/Overgrowth/
Something stinks here… and it’s not Steam.
So why is the game still on steam then if that “cited” information was accurate?
Because Steam is the largest storefront with the biggest userbase and forfeiting those sales is a death sentence for developers.
The source makes a claim that selling off platform without DRM would get them delisted from Steam.
I found you a link showing they do exactly that.
So the developer is either lying… or the source is lying… or the article writer is lying.
The source makes a claim that selling off platform at a lower price than Steam would get them delisted. You linked the Steam page ($19,50) and the Wolfire.com page ($19,99), so what’s your point? Reread the post.
[…] they [Steam] replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.
Do they? Haven’t felt like that s the case as a long time user of /r/gamedeals and isthereanydeals which is all focused on game sales.
They don’t. The thing most people who have never published a game on steam don’t know is that valve gives you infinite steam keys (for free) that you can give or sell as you wish. This is to allow studios/publishers to give keys to whoever they want, and also allows them to sell those keys on their own or third-party websites. This is a HUGE deal, Valve is letting studios/publishers sell games on a separate site without charging anything while hosting the game themselves. The only condition to those keys is that they can’t be sold cheaper than on Steam.
That’s a completely different thing from what you’re claiming. This means that games can be cheaper on GoG, Epic, etc as long as they don’t give you a steam key together (which they could, for free).
Sue Meta or Google instead geez
I’ll reiterate here that I think it would be funny to see steam actually lowering their cut to 20-10% or something and the mass migrations of developers from other competing stores to steam, and finally making the other store even more insignificant. That’s what they want isn’t it? And even more funny when after the changes are applied there is no difference in price because after all, publishers get more money for free, why should they lower their profit? If anything, when the policy is reversed/back to when it was, we will only see an increase in game price lol.
The thing is when people put games on Steam they account for the fee that they take. So in a sort of way the lawsuit is right, Valve are effectively causing players to get overcharged for games.
But if I put the same game on both Steam and GoG And make the gog one 20% cheaper, I still get more sales on the Steam page. If I only have it on GOG people actually complain even when you point out that it’s cheaper that way.
So Valve are causing players to get overcharged but players are forcing publishers to put their games on Steam. So players are causing players to get overcharged, so what can you do?
Alright, I don’t have the data nor time to research it now. But just try to check the pricing on EGS when a game was exclusive there AND after the exclusive deals run out AND the game is then sold on steam. Did the price increase? Or if that feels flawed (which I get it, maybe the dev has no intensive to change the price), try to get the average cost of those exclusive AAA games from other stores and compare it with average AAA games on steam. See how different it is.
Tim Sweeney, is this you?
Why is the 30% publishing cut of dev sales thing even part of a CLA of players? It literally doesn’t affect them.
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If games on Steam were 30% more expensive than anywhere else, you (and the lawsuit’s plaintiffs) might have had a point.
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Steam also enforce a strict key price parity.
No it doesn’t. The price parity thing is only if you are selling the game on Steam platform, i.e. selling a steam key, it’s essentially a way to allow publishers to sell the game on their own website, without paying the 30% to steam, but don’t allow them to undercut steam entirely while still taking advantage of their platform.
Games on GoG, itch, Epic store, etc, can have any price they want, as long as they don’t give away a steam key valve doesn’t care what price you sell your game elsewhere.
This is one of the most annoying fake news out there, Valve are going above and beyond what any other store is doing, and they get bad rep from people who have never read their policy, published a game there, or talked to anyone who has.
They do prevent you from linking to your own store within your Steam game though. Even though they don’t provide a complete solution for things like microtransactions and DLC.
How it works on Steam:
- User makes an in-app purchase using the steam wallet integration
- Steam processes the payment taking 30% and gives you a reference number for that transaction
- You query that transaction every time the player logs in to see if they’ve refunded it or not. That transaction doesn’t actually contain any information about what they bought though.
- You then maintain a separate purchasing server whose whole job it is is to keep a record of what the player purchased in reference to that transaction number.
For that Valve wants 30% of in-app/DLC purchases. At that point it’s stripe and nothing more. Unlike standalone DLC Or expansions, these unlock purchases don’t come with serving any additional content in the form of downloads.
If you make your own service to handle these transactions (with only a 3-4% transaction rate) Valve will prevent you from linking to it, or mentioning it anywhere on your page, forums or within the game itself. You need to direct players elsewhere and then mention it. Even for cross-platform games where having Steam maintain a transaction list for a portion of the users is just a needless additional layer.
I know how Valve’s publisher API works, others are similar in case you didn’t know. But that is only true for games that need online validation of some sort, DLCs for offline games don’t need to implement this.
Valve is hosting the game, providing the storefront and bringing in a lot of customers. If you didn’t think those 30% were worth it you would not have put your game on steam.
Plus all of this is irrelevant to the point that Valve doesn’t enforce price parity.
For the base game, which I think 30% is still more, I think it certainly makes sense. Because they’re providing a complete solution.
For in-app purchases or unlock purchases, whether or not the purchase is in-app, the solution isn’t complete, and not worth the 30% they charge on those transactions. It would be trivial for every transaction to have a custom field where you could store an array of what was purchased in in that purchase and have it returned when the transaction was checked. Boom, complete solution. Specifically for in-app purchases if they wanted to take 5% since all they’re doing is the job of Stripe and nothing more, then I’d consider that fair.
Steam also enforce a strict key price parity.
Do they?
https://isthereanydeal.com/game/helldivers-2/info/
if you think a 30% cut doesn’t reflect on the cost a player is paying, you’re out of your mind. This is business 101.
Isn’t business 101 charging as much as possible and not passing on savings to customers, and trying to capture as much high paying consumers as possible before being forced to start capturing price sensitive consumers with discounts?
Price of games that didn’t release on Steam seem to reflect that. Even games released by platform owners like Sony or Nintendo first party exclusives and the beloved Blizzard. Isn’t that pricing strategy business 101 as opposed to this belief that savings pass onto consumers? Lowering price right away doesn’t seem like good price maximizing strategy when goal would be to increase retail price consumers are willing to pay over time.
As far as I know, they do - for Steam keys. If you’re selling your game through other stores, not just a Steam key, there aren’t any demands placed upon you. The OC might’ve been talking about that.
Those are steam keys.
I’ve bought most of games through other sites because the games would be discounted lower and sooner than Steam. So it’s more personal experience than theory in my case.
Humble bundles on the even more extreme end of like 8 games sometimes being cheaper than a single title has ever been discounted.
Huh, interesting… You know, I’ve never really wondered about Humble Bundle specifically, but you’re right, they seem to be selling your run-of-the-mill Steam keys, or at least you can activate them effortlessly in Steam. Maybe it’s a case of Steam themselves handing out keys (instead of the publishers) to increase user retention? I honestly don’t know, this is all just speculation.
I actually didn’t click on your link at first, because I assumed it would just show other stores where you could purchase the whole game instead of a key, so I’m sorry that you had to clarify that.
Yes. You understand how pricing works. The stores charge what the market will bear. That’s why games had been stuck at $60 since the 360/PS3 era.
Certainly not the players, given current costs - where Steam is virtually always cheaper than elsewhere.
My favorite recent example:
https://store.steampowered.com/app/1493640/Banishers_Ghosts_of_New_Eden/ (50 EUR)
https://www.playstation.com/de-de/games/banishers-ghosts-of-new-eden/ (60 EUR)
PS5 game on sale did cost 2 EUR less than the regular price on Steam. I don’t think Steam overcharges me. It’s not like the game is cheaper somewhere else on PC either: https://store.epicgames.com/de/p/banishers-ghosts-of-new-eden-f9e3f2?lang=de (50 EUR)
Console prices aren’t really relevant to Steam. Consoles always tend to run higher.
Yes, but they sue Steam that has competitors selling games for the same price instead of literal monopolies. Even Apple was forced to open up to other app stores.
What a load of rubbish.
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yay billion dollar lawyer paycheck
How is Lemmy so anti corporate, but bends over backwards to defend steam as an immaculate corporation. I love steam, and 90% of my game purchases or from their store. 5% are from stores that let me redeem steam keys.
I think their market position should have some scrutiny.
A few reasons:
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I feel like any other major company with Steam’s marketshare would be far less consumer friendly than steam.
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Steam funnels a lot of money into Linux, and Linux is very popular on Lemmy. If you use Linux, you are benefiting from Steam’s success.
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Steam is just nice to use, and has good deals. It’s nice to have my games in one place, and I don’t know if any other storefront with as many nice user benefiting features as steam.
I agree with all these things. But I dont understand the hail corporate mentality of being upset or knee jerk defending steam. I’m curious to see where the suit goes and evaluate if I should consider joining a class action suit as I learn more.
I think theres also the secondary unstated factor some of us have, that being that Steam is working as a solid buffer against more malignant groups. The fact that Steam is for a lack of a better term incorruptible is frankly very useful, especially with groups like the Saudis and China investing a lot of money and influence into gaming recently. Better a flawed but ultimately decent corporation than whatever the fuck the Saudis or China would replace it with.
Its more we’re defending against Steams competition and dont want to see them gain any ground (Except itch and GoG, they’re cool)
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Mainly because Steam actually provides a really good quality service. Most corporations over time charge more while getting worse on quality. People can sell their games for cheaper on Epic which only has a 12% fee, but Epic’s service is much worse.
Yup. If Steam wasn’t around I’d have the joy of choosing between Epic, Origin, GOG (actually not bad but no official Linux client can be annoying), or GFWL (which would probably still be around in this situation)
They’re not immaculate. They used to outright deny people the right to refund their games, but they turned that around after a massive lawsuit from a government agency. Good change! I support that. But they’re not behaving in an anti-competitive manner. What, are they supposed to intentionally make themselves worse in the hopes that other stores pop up? That’s not how any of this works.
Lemmy is not a monolith.
Obviously. I’m Lemmy and against that. But there are dominant pov’s on Lemmy that saturate threads and are reflected in up votes and down votes
We’ll let their position have some scrutiny when the PC marketplace has some actual decent competition, I’d rather not shoot the PC gaming sphere in the foot just because Lemmy hates corporations.